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A New Multiplayer System: Master Edition

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6 years ago
Jun 15, 2018, 10:00:50 PM

https://www.games2gether.com/endless-space-2/ideas/1632-a-new-multiplayer-system


~


Final Blade

An enemy shall soon emerge...

From the depths of space, Misting reality into a coding network…

Until everything known is all but a code. 

A monster, an Aberration, 

Turning life, theory and philosophy into a hurricane never seen before, 

Messing whit algorithms of Life and Mind alike. 

Turning upstairs everything we knew, Transmuting the untold in a tale to be Bestowed,

A foe of an fierce form, Greater than everything we knew before… 

Has been placed to a great test. 

As the enemy approaches, And the communion starts to witness its own demise,

The Hero, whit his blade on will, came forth to bring an end to the menace. 

As if an entire network merged together, And the Binary Codes of Life had gave birth to an edge,

The blade then soar the skies,

As the monster can only witness the source of its impending doom. 

But before the Code arrives in its core,

A riddle echoes trough time:

Will the end be quick and merciless, like a spree which never ends,

Or a blessing of a greater life for all?



Hello. Its been quite some time since i realeased my idea, A New Multiplayer System. And i believe that, currently, it is on its final stage, as the title states. I also just felt a little inspired and made a little poetry about it... 


Also, i'd like to say that, i've made some changes in my idea recently, and it is currently much smaller than the previous version. I added a Short Edition, which decreases its total size significantily, and i deleted the Difficulty Levels part as, after a conversation whit a really great source of feedback, Plutar, i decided it will not be a good idea for the game, because different pirate levels might make in the end only some certain classes viable if compared to others... and pirates are too strong in endless mode. I also decided to delete these difficulty levels because i needed to reduce its size a bit, so the devs can read. 


But if you are intersted in the title, and would like to know a new method of implementing a different multiplayer system, where people can play multiple, competitive multiplayer matches whit other peoples... whiteout having to face bots in multiplayer, where by the name as it states, we should fight other players there, not have our main opponents as bots because everyone else leaves. 


I just felt it was a terrible experience having to quit my games in ES2 and stop them forever because everyone else i was planning whit just quitted and it is too hard to continue the matches because "orgnazing multiplayer matches whit lots of people is just too hard". Really? Then i created this idea to improve the game and make it better. I hope you like it anyway! :)


Feel free to read it on its final stage. Its still a long read, but its refined on its maximum ( i think) and you will probabilly like it!


Thanks for your attention 


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6 years ago
Jun 26, 2018, 3:37:12 PM

Hello. At this moment i'd like to tell for the devs that, 


My idea is now ready to be read and regonized by the devs. 


I've just made a massive change in it, adding a short edition for it reducing its size further, and reducing the whole text in the idea by 1/5 by deleting a previously very important concept of it, in which i re-thought based on user feedback and decided it would not be good for the game. 


I hope one day the devs read my idea and understand that is not only about creating "Multiplayer competitvity" but also about solving a key problem i noticed during most multiplayer matches we play:


Every match takes hours upon hours to complete, and few people in this world has the time to play each match to its very end, all at once.


And as stated in my idea, thats not a option, its a necessity, because people want to enjoy the late game (most fun part) until its very end, but as players will simply play whiteout them if they quit (if there is a high number of players in the match) they will simply play the most boring part of the game if they dont have at least 2 hours straight to play the game until they get to late game, or die. 


That means, or you play the game hours and hours straight... or you risk yourself of playing only the most boring part (early game) and not experience the fun part (late game) where things start to get good. 


My idea is based to solve this problem, so i'd like to ask the devs that, instead of reading my idea and considering it about the "competitivity" aspect, try reading it and considering over this point, that i believe, can really help to improve the game. 


Thank you for your attention! 


~

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6 years ago
Jun 29, 2018, 8:09:14 PM

I just took at a look and was immediately daunted. Out of curiosity, I copied your idea into word - 19 pages and 7800 words. My own appetite is about 1-2 pages max. I hear what you're saying in the above post. Seems like this games needs a little multiplayer attention (I'm single player only). Would be great to see the readers digest version. not more than 2 pages. bullets. main concepts etc.

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6 years ago
Jun 30, 2018, 12:09:35 AM

Yes zyntree... but its very difficult for me to make this idea two page short only. There are many aspect of its i love to theorize, and rethink, or maybe convince my readers that X change would be a good addition for the game. Thats the main reason my idea is so long, i believe. 


Hopefully my idea is short enough to be read... i dont think i can make it smaller. I even deleted a previously important concept and all remains of it, plus made some sweeping here and there to reduce further the size of the text... Owch...

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6 years ago
Jul 15, 2018, 5:00:16 PM
Zyntree wrote:

 Out of curiosity, I copied your idea into word - 19 pages and 7800 words. 

Thats my "Little" secret :P

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6 years ago
Jul 16, 2018, 1:24:37 AM

You've clearly put a lot of thought into this. I'm a bit surprised though that you don't think you can make an elevator pitch of the main ideas (to use Frogsquadron's words). A lot of what you wrote is focussed either on convincing people that the current system doesn't work (which most people here already know), or is about the specifics of implementing your ideas (menu layouts, button locations, etc.) which is not something you really need to worry about yet. 

If you're trying to make a quick pitch to the devs, it shouldn't take more than 1 or 2 sentences to remind them that the current system is daunting and has very few players. Then try to give the main ideas of your proposal in a paragraph or two; your main ideas should be able to squeeze down to that. 


As an example, the crux of your idea seems to be something like this: A matchmaking/scheduling system that would be used to organize games in advance and to allow players to monitor multiplayer game queues while playing single player. Players would use the system by entering their availability to play and the settings/factions they like to play with. The system would then alert them when a game matching (or similar to) their settings is in progress or when such games have been scheduled for in the future. 


Make sure the summary is the first thing they see. Save the details until after you've made that inital pitch. 




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6 years ago
Jul 16, 2018, 4:28:38 PM

Woa, great source of feedback here! Real thanks, Tortoiseer! I tried my best to reduce the size of the text many, many times, but i always found it too difficult for such, because i always believed many of its theories i listed there (the ones who wanted to convince people too xD) where absolutely necessary for the idea. 


Also, i managed to input many "Extra informations" and other theories, and most of my idea is describing how that system would work, and what impact it could have in the game. I just can't imagine myself explaining something like


"Create a system where people are able to play based on their time avaliability."


The End. 



I just often feel the need, the lure, to explain everything else that has came in my mind @.@ 


You want me to simplify my idea like, that, by reducing the amount of theory , philosophy (i totally love it) , and just make it a clear sheet text explaining objectively how that system will work, whiteout trying to convince anyone or anything else? 


Alas, just another question: Is my short edition ... *small*  enough or it continues just *too* big? :(

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6 years ago
Jul 16, 2018, 4:32:22 PM
Tortoiseer wrote:

A lot of what you wrote is focussed either on convincing people [...] or is about the specifics of implementing your ideas (menu layouts, button locations, etc.) which is not something you really need to worry about yet. 


Intersting... Why you believe i dont need to explain how my idea would be implemented? You really want me to build a generic idea like: 


"Make thing. it will be good for the game. Bye.


Im sorry, i dont think i really get it...???

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6 years ago
Jul 17, 2018, 12:12:48 AM
Velorace wrote:
Tortoiseer wrote:

A lot of what you wrote is focussed either on convincing people [...] or is about the specifics of implementing your ideas (menu layouts, button locations, etc.) which is not something you really need to worry about yet. 


Intersting... Why you believe i dont need to explain how my idea would be implemented? You really want me to build a generic idea like: 


"Make thing. it will be good for the game. Bye.


Im sorry, i dont think i really get it...???

I guess what I meant was that it seems (to me at least) a little premature to delve to much into what the menus might look like with these features, where queue notifications might pop up when you're in a single player game, etc. I'm not saying those things aren't important (I liked your games2gether integration idea), just that you should save that sort of detail until after you've sold the main idea (the matchmaking and scheduling system). 


I would say that if you want to grab the devs attention, then focus completely on the matchmaking system. What does it need to do in order to solve our problem? This will need some detail of course (what information it needs to collect, for instance), but it should be focussed on the function (not the form) of the system. For instance, one question I had after reading your piece was about how the system would schedule games. Does it wait for a player to schedule a game in the future and then alert other players who said they were available then? Does it try to propose game times according to peak availabilities? Or is it some other way? 

Another big question was about your idea of set game length, which seems to be one of your core ideas. How does the system set this time? What happens if the time runs out during a game?  


IMO those are the sorts of details you should focus on at this point in time. If it gets off the ground, then you can suggest how it could be integrated into the UI or the game2gether platform. 

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6 years ago
Jul 17, 2018, 9:34:15 PM

Well, thanks. based on your feedback i will try to delete some part of my ideas and try to place only what is most essential. I Will try to rewrite some core parts of it in a more objective may. Thanks.

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6 years ago
Jul 21, 2018, 3:05:15 AM

Hello! I've just made a minor- significant change in my text in order to solve most questions you stated me. I tried my best to achieve a more objective way to explain my idea, but i judged that most parts i written in it are very necessary to understand, and improve my idea. Did you liked the changes i just made? Thanks! :)

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6 years ago
Jul 26, 2018, 11:24:47 PM

Hey. This may be a dumb question, but which portion is the part that you changed? It has been a while since I looked at it and I'm not sure which part is something from the older version and which part has most of the recent changes. 

Just want to be sure I'm reading the right thing :)

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6 years ago
Jul 27, 2018, 4:08:32 PM

Hey tortoiseer! you can check in the end of my idea at EDIT section what i've changed recently. what you looking for may be there!

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6 years ago
Jul 30, 2018, 10:33:26 PM

The TL:DR section does look better. I would say that if you want to be able to present it as a standalone piece (say, if it is the first or only thing that someone reads) then I would add one or two more sentences at the start of it that gives some context. Something along the lines of:

"Multiplayer in ES2 is in a rough state and could greatly benefit from a matchmaking system to help facilitate games. Below is a summary of my ideas for such a system and other features that could support it". 


Otherwise, nice work


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6 years ago
Aug 3, 2018, 11:41:21 PM

Hello tortoiseer! I already added the entry for your little collaboration for my idea. Real thanks!  Is there anything else more i can improve in my idea in your vision? :)

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