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Multiplayer can be boring. Here is why and i know how to make it better.

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6 years ago
Jul 26, 2018, 12:20:26 AM

There is a wide difference between fighting a person in 1x1 and fighting multiple people in multiplayer battles, like 4 competitors, 6 or 8. In this thread i will explain how a match whit multiple people develops, and the difference between fighting players in 1x1. 



Alas, here are some *short*  tales i created about multiplayer matches in 1vs1, and how fun they can be, when players dont leave in the middle of the fight. 


https://www.games2gether.com/endless-space-2/forums/76-creations/threads/29828-endless-tales?page=1#post-265489


When you fight one person in ES2 at multiplayer, you can pause the game any time you want, you can play as much as you desire stopping the match anytime you want... But when you fight multiple players in multiplayer... many, many problems starts to rise up. First, players can leave any time during the match. You can be playing whit a person who is your neighbouring ally, and when you most need him during wars he says "Oh i gtg!" Or you can simply get yourself sending a massive fleet to an enemy, just to see he witness his defeat and see how he would react (or something like that), after a lot of planning... and then he simply leaves and you are left whit nothing else to defeat... besides bots. 


Sure, fighting bots is not really an issue in multiplayer... But how is the feeling of planning everything else you can to defeat a player and then he leaves in the very last moment you plan to attack him? 


What if you start building your empire and expanding... and suddenly you have to leave the game because you dont have more availble time to play it and, once you leave, you know you can't finish the match you started, since other players will continue to play the game whitout  you, you can't join the game in a later period of time once you leave. And worst of all, once the match ends and most players start leaving, its nearly to impossible to organize the time avaliability of all players in the match if there are too many players, to continue the next match in a planned time and date. 


Lets suppose you are playing whit 6 people. Every one of these six peoples have one time avaliable in the week, and one time they are not availble. Then tell me: How can you plan wich time they will play together for 2 or more hours STRAIGHT if everybody has a different time avaliability? 


Thats one of the problems in multiplayer battles at ES2. Its almost impossible to continue multiplayer matches after they started because, people, against such major problem of having to talk hours and hours and hours to see WHEN to play just one match will happen, they just surrender after that. and they play the match whiteout even contuining it. 


That means: If you play a match whit 4 or more players, wich should make the game much more fun and intriguing to play than playing against one player, wich at the current state, doenst happen because of these flaws, you are then forced  to play hours and hours straight, and can't even continue the multiplayer match after you leave, since finding all the players who played before and attempting to create a planned time for everyone to play, is nearly to impossible. 


And to make everything else even worst in multiplayer matches: You are forced to play hours and hours straight. Why? because, if the game will end as soon as players start to leave, and you can't continue it in a later period of time... You better play as much as you can before it ends , right? Yup. and thats how it is. 


Alas, people feel forced to play hours upon hours because, most of the fun in game is on late game, and not in early game. But how is the feeling of playing only thje first 30 minutes of each match in game and then leaving because "I gtg bye :D" and never experimenting the fun part of the game after all? Seems very bad, for me... 



Well, as you can see, most of the problems the current multiplayer system has are based on this primary factor: 


  • Matches are too long to play,  and they take hours upon hours to complete. But the divergence of time avaliability between players creates a ton of flaws that needs to be changed. 


So, unless we find a way to make people have their avaliable times based on the matches they will play, unless we find a way to mix people availble times in a way everybody is affordable to play the match whiteout having to quit because they can't plat during that time, If we create matches that people are affordable to play in that period of time... 


Every single problem i listed here, is solved. 



And this is what my idea works at. 



It creates a new way of finding matches to play, based on players time avaliability, in wich this information is gathered by the system and creates then planned matches to the future... In an automated process. Why discussing whit other players if you are avaible a X time or not, if you can play then or there... if you can Automate the whole process?  Man, its basically like producing wheat whiteout any single machine!!! 



Lets automate the process of finding available times for everyone!!! :) 



So, here is the link for my idea, in case you are intersted in it :



 https://www.games2gether.com/endless-space-2/ideas/1632-a-new-multiplayer-system




Updated 6 years ago.
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6 years ago
Aug 14, 2018, 3:55:31 PM

If anyone would like to discuss this, feel free. I'd like to know the opinon of the community if multiplayer can be boring or not, as i currently see it. 


The part in multiplayer i mostly dislike is the inability of finishing multiplayher matches because of all the factors above... and being forced to play only the early game, when i want to play the late game whit people, not bots. 


Does most people in games2gather community also feels like this way?

Updated 6 years ago.
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6 years ago
Aug 14, 2018, 4:36:36 PM

Oh well it all comes to player and sometimes game is guilty also.
1. Games take too long. People leave when games is without any actions, long and boring. They say lets do not attack each other and then just do not know what to do. People leave and others follow as they do not find it any more interesting.
2. People leave when they feel they are losing. This is human factor.
3. Starting games without additionl tools is hard. That is why people use discord servers and forums.
4. People can continue game from the last auto/save, but they for reasons they only know, prefer to start a new game.

Implementing in game will solve some problems of online-multiplayer game, but some will remain as you can't remove people - X from the equation.

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6 years ago
Aug 14, 2018, 8:42:16 PM

Lets check the statements:


1- The game doenst have too much action. but it has strategy! and it can be intruiguing sometimes. This is why i like it. So, many people may also like this factor

2- Well, even i do this sometimes. But most players dont leave like when they are losing from 1 point of score. Only when there is like, double score or even 500 extra score than other players. Alas, this wont happen often, unless one empire is totally dominating another empire. Wich, is already a fun part of the game, eh? 

3- I know we can use discord servers and forums to start game, but even so its difficult to continue matches. And better, we cant rely on players having to use discord and forums to plan their matches. Why can't this happens in-game? Many people dont bother whit discord/ forums... and in-game would be better for most playyers anyway. 

4- It happens because its difficult to plan the time for the next match. Its not just start the game from an auto-save, you need the people for it. And how the heck everybody else will have the same LARGE availble time to play? Will you always rely on saturday and sunday then??? 


Overral, just stated my opinion here about your statements neron. But thanks for the observation! :) 


Hope one day the devs consider it...

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6 years ago
Aug 15, 2018, 6:34:28 AM
Velorace wrote:

Lets check the statements:


1- The game doenst have too much action. but it has strategy! and it can be intruiguing sometimes. This is why i like it. So, many people may also like this factor

2- Well, even i do this sometimes. But most players dont leave like when they are losing from 1 point of score. Only when there is like, double score or even 500 extra score than other players. Alas, this wont happen often, unless one empire is totally dominating another empire. Wich, is already a fun part of the game, eh? 

3- I know we can use discord servers and forums to start game, but even so its difficult to continue matches. And better, we cant rely on players having to use discord and forums to plan their matches. Why can't this happens in-game? Many people dont bother whit discord/ forums... and in-game would be better for most playyers anyway. 

4- It happens because its difficult to plan the time for the next match. Its not just start the game from an auto-save, you need the people for it. And how the heck everybody else will have the same LARGE availble time to play? Will you always rely on saturday and sunday then??? 


Overral, just stated my opinion here about your statements neron. But thanks for the observation! :) 


Hope one day the devs consider it...

Agree, agree!

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6 years ago
Aug 16, 2018, 2:11:54 PM

I did some multiplayer in EUIV, where games are also very long. It always came down to setting up for one session each week, so people can organise to be there (ex Friday 6pm to 11pm).


It also reduces the leaving issue because if you leave the host can assign your faction to another (more trustable) player.


Games would go on over a month or more (EUIV is really long). Also during the rest of the week a lot of diplomacy happens, which the added benefit of multiplayer.

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6 years ago
Aug 17, 2018, 10:49:08 PM

Yea. But imagine if we had the ability to automate the process of finding people to play whiteout worrying in finding out when people are availble to play?


What you stated, is possible. And some people can like that. But most people can't afford to do what you did. Instead of planning up matches they just say "Ooooh it's so difficult! I better play as long as i can and forget the continuity of matches!"


I just met a very dear friend of mine who just said exactly this phrase to me after i ask him to stop his multiplayer match (4people) to continue in a later period of time, in which he refused to continue:


"I have tons of matches planned for the future". Explaining his clear hopelessness for continuing our matches. 



Is that how 4xx games are meant to be?

Updated 6 years ago.
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6 years ago
Aug 23, 2018, 3:43:09 PM

I must agree with the fact that the system needs a rework. At the very least a way to make joining someone else's faction after the game starts more appealing, since once someone leaves, it sorta ruins the rest of the game if too many people leave with them, and it gets really irritating to play a medium sized game of 6 players, then 2 need to leave and *bam* you have 2 bloodthirsty AIs after you... This sort of ruins the returning game experience, and ends up with 10 unfinished games. I have only ever successfully finished 1 multiplayer game that contains more than 2 players. I finished 4 matches vs another person, and about 20 on AI.


Updated 6 years ago.
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6 years ago
Aug 23, 2018, 3:46:12 PM

and my experience whit the game forced me to leave my matches against the AI because they where too easy and i just went on for a higher stage of chellenge by leaving the match and creating a new one of higher difficulty setting. 


Ok ok ok thats another problem but i literally HATE to not being able to finish my games! whit AI or Multiplayer!! Gaaaaah!!! something needs to change here! :(

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6 years ago
Aug 23, 2018, 4:07:25 PM

There should be an option in multi-player for players to 'resign' and have their whole empire razed rather than have an AI take over. 


The games with more players, sometimes 10-12, are enticing and for as long as everyone stays, they are definitely entertaining. Eventually though people will leave, and when you have that many players deciding on a time to save and reschedule for is difficult. When AI start taking over a game of that size, it's no longer a multi-player so much as it is a co-op - not to mention the more AI making calculations in MP, the slower the turns tend to process.


This function could work a few ways:

  1. Raze colonies and create hunting grounds where they were. I'm not convinced this is a good way as it gives a clear and quick advantage to any nearby remaining players.
  2. Raze, but no leave hunting grounds. I'd say this is a fair compromise.
  3. Raze, and destroy the systems. A more extreme route, but a way to take that part of the map out of the game altogether and keep the tension of the game going by also reducing the effective map size for the remaining players to compete over.

My vote would go for 3 or 2.

Updated 6 years ago.
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6 years ago
Aug 23, 2018, 4:39:57 PM

Hey option three is also hella good! I liked it! But then imagine if in a exceptional galaxy size all the neighbouring players of a person in the top leaves, and he is forced to go to the bottom of the galaxy to get more systems? Alas, and if all his enemies are a chasm away of distance... How can even both of them fight if once the ships reach each other systems they will have a GREAT, Excpetional time to plan and counter attack the fleets? 


It may hold the hang of things but, its not the best option for solving this problem. I still believe my idea can prove to be hella usefull! :D

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6 years ago
Oct 21, 2018, 11:03:56 AM

Does not help much that due to rng heavy nature of the game, it can sometimes feel already decided by turn 10 @fast.

Opponent gets jadonyx and unique planet on turn 1, you get dark glitter and 5 turns starline to a fully sterile system you can basically fold.

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6 years ago
Oct 21, 2018, 11:09:51 AM

As far as the 'fun' endgame it feels to me more like you know you won in mid game and it takes another half of it to make it official.

Ridiculous minutes long combat/ end turn calculations just discourage everyone from catching up to a double score lead.

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