ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
This one feature has become the reason I will be leaving this DLC off. Its as bad as guardians... They are way too strong, especially being able to destroy entire systems from a mile away. Countering it requires WAY too much, especially on endless. There needs to be an improvemt or something to counter that crap. Please give an option to turn off only behemoths, they are the worst idea you ever had...
The problem is tech era for the improvement is too late on endless. The tech imbalance between players and AI is confusing. The first part of the game they move crazy fast till era 5, when they apparently hit a brick wall. Its the only time I can catch up. They dont appear to reaserch era 5...
As long as economic is turned off, I dont think the AI can win. I actually dont think the AI can manage a wonder or science victory, I suspect it was never programed in... Im just annoyed every game has rapidly had 2 of my systems destroyed before I could get the tech to stop it. The range is too damn far. If they had to move it closer, at least I could counter it that way, but Ive been hit from extremely far away.
And losing a system of lower value is fine with me and adds some spice to the game. It is some actual challenge that I felt was very lacking in vs AI games.
Sometimes you get lucky and they vaporize a garbage system where you were housing your minor factions--and you're playing Horatio and you just wanted them gone because you've spliced them already! MWUHUHAHAHAHAA!!! I WANTED you to blow up that system you fool! You've done my dirty work for me!! *furiously twirls mustache*
I feel the lack of challenge came from the fact that the game is still unfinished. Instead of making the AI actually better when difficulty goes up, instead they just work far faster than the player until end game. Part of me feels amplitude never programed the AI to win the Wonder or Science victory so they could hold off balancing the game. This DLC doesn't fit at all becuase of the lack of balance in the first place. I frequently find all the AI in era 4 when Im finishing era 2, which I've NEVER seen in Endless Legend, and I still catch up eventually. Amplitude needs to finish their game before adding new content like this.
I think they're an amazing and well balanced. I'm still newer to the game yet I like how certain behemoth designs like the obliterator don't allow for heavy weapon/defense stacking, so a stacked 23 point command fleet with 62k dmg and 10k defense can blow them out of space in a single engagement of me vs the behemoth. Also quick question, why can't you fleet up with your behemoth? Is that a balancing idealism to make them go it along against fleets and allow them to be destroyed?
Solely Behemoth unit carries the Supremecy DLC! It covers the civilian/worker unit part for ES2 which was lacking horribly before. Amplitude believes in replacing worker unit with scout is enough for their games; players questing and exploring. It was enough for EL but after lots of DLC (Inferno included) because players have to constantly explore at every turn for pearls, ruins, quests and now with the eclipse it has become a full-time job to scout. But in ES2 you scouting takes much less time because there is no terrain you don't get occupied a lot with movement, unlike EL.
The second point is ES2 offers very limited options when it comes to seeing the growth of your city or empire visually. Behemoths are like this unique worker unit which you can use at different points in the galaxy and harvest resources. Increasing special nodes importance too. Before this, you never even bother to look for nodes. Now, not only their importance increased, their battle effect is important too. Creating different strategies; why would you send lots of energy shielded fleets in a node where you can't use any of it? Because it is a strong tool, you are thinking about different strategies with it and it has to be strong to be viable throughout the game.
Yes, they cause bugs and exploits because they are new. Their effect on Victory conditions are huge but the victory conditions it selfs are very uninspired. AI isn't capable of using Behemoth to fullest, yes. I personally only play with conquest. Victory conditions need to be dynamic like conquesting but that's for another discussion. From the idea point of view, it is quite brilliant.
Bought the DLC. Regret it. I loathe the current incarnation of the Behemoths.
And the fact I'm better off just mining, not colonizing and building systems (especially since Terraforming absolutely destroyed) just ruined the game for me as a builder. Maybe if Behemoths were in a whole new layer of tech, after everything else as a truly end game only option...
I'm hoping to find a Mod that returns the game back to the tech tree with the Endless options, and full terraforming.
Going to have to disagree immensely here, this dlc adds a much needed new layer of depth to the game.
From new economic options to scientific exploits and new military ships, so many new ways to approach your victory conditions. Guardians from endless legends was good for adding new super units, but supremacy is on a whole new level.
And no mining doesn't replace colonizing systems, it's a nice bonus but no game changer.
Systems getting obliterated? Maybe you should be protecting your valuable systems with a citadel and semi-important ones with a system shield. There are some bugs, but most of all I'm finding things very balanced
Bought the DLC. Regret it. I loathe the current incarnation of the Behemoths.
And the fact I'm better off just mining, not colonizing and building systems (especially since Terraforming absolutely destroyed) just ruined the game for me as a builder. Maybe if Behemoths were in a whole new layer of tech, after everything else as a truly end game only option...
I'm hoping to find a Mod that returns the game back to the tech tree with the Endless options, and full terraforming.
K.
Being told in another post that Terraforming SHOULD still be active. Going to completely uninstall my game and re-install, as I may have a bugged game. So on the Terraforming side of things, I may just be expressing frustration on a bugged issue.
Behemoths I still feel are far too early. Too massively overpowered.
Being told in another post that Terraforming SHOULD still be active. Going to completely uninstall my game and re-install, as I may have a bugged game. So on the Terraforming side of things, I may just be expressing frustration on a bugged issue.
Behemoths I still feel are far too early. Too massively overpowered.
I am not yet sure about the "overpowered" part, but I definitely agree with "too early". You can build behemoths before you can build second tier military ships. I mean, if you want to, you can build them before first tier military ships, as the techs are on the same level. That's....a bit weird.
I feel like they should be shortly before carriers or on par with cruisers at the earliest.
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