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Quest Screen reworked (quest triggers screen/tab)

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6 years ago
Sep 12, 2018, 5:33:24 PM

While playing there are times when nothing happens - or you're trying to trigger certain quest or event - but without results.


I suggest that a quest leaderboard with all possibilites for your faction (and map) would be visible, barring possibly some hidden quests or random events. Then it would be ticken on/off as in passed/failed.


There would be MainQuest, also SoloQuests, unique planets or race quests, like Sykagojatriggered,  and others, wth requiremets NEEDED TO TRIGGER THEM. 


e.g I want to trigger Guardians and Galaxy questbut I don't know what requirements are for it to happen.  In a clickable window I see, that I have e.g 3/5 Unfallen and optionally 1/1 Guardian or resources, no of turns...


That would be massively helpful, it would also help players to program some strategy rather than wait for seemingly random encounters.

Updated 6 years ago.
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6 years ago
Sep 12, 2018, 7:26:43 PM

I strongly disagree, I don't want all the secrets spoiled for me. Quests are optional in this game and act more like some spicy randomness than some tools to manage your empire plans.

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6 years ago
Sep 13, 2018, 10:08:57 PM

I strongly disagree as well. Would make the game way to arcade-y and take too much out of the narrative. 

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6 years ago
Sep 14, 2018, 1:36:27 AM

The quest screen should be reorganized so we can clearly see the art at a much larger size than currently, but that's all. Other changes seem like gravy.

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6 years ago
Sep 18, 2018, 9:29:42 AM
IceGremlin wrote:

The quest screen should be reorganized so we can clearly see the art at a much larger size than currently, but that's all. Other changes seem like gravy.

Yes.

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