ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Chemical/biochemical warfare sounds very interesting indeed, but a new game mechanic that big needs to be described in larger detail. What would be the goal you try to achieve?
A sabotage mechanic could be used to give the losing empires a way to stay relevant as the game goes on. In this case you need to make sure your suggested game mechanic doesn't do the opposite.
You'll also need to think how it affect the gameplay. It'd just be annoying if it requires a large amount of attention every turn.
ES2 is already a really complicated game. You'll need to make sure that your suggestion doesn't add any meaningless complexity.
You probably already know this, but I'll say it anyways: there is a new expansion in the works at the moment, and it's focused on espionage. Your idea fits the theme. If you are able to give really good arguments for your ideas you might reveal something that the devs didn't consider.
the goal of BIOCHEMICAL WEAPON could be setup to destory certain kind of tribe in one star system and the different type of star have different death rate and Grade of infection.
why l advice the developer team add BIOCHEMICAL WEAPON to the game because this weapon is very common in the real world. it also could bring the true balance and unpredictable fact to this game.in the old way of the game the player who have more fleet and more plante and terrority could win with ease and the small country just keep losing it is have no chance to turn the tide but what if the losing country lanuch the BIOCHEMICAL WEAPON attack.the deadly virus could spread so fast because the strongest have so many stars and people and trade routes.
the virus could spread along the trade routes if the attacke occured in the start system where have trade company located. the fleet which borader in the infected star system also consider infected by the virus.then the fleet would loseing manpower in every turn make it can not launch the gorund attack.the ship then also can‘t be sell to the market ,if the infected fleet mix with other ship then the virus could infected all the fleets in one star system,if any of the infected ship return to a normal start system and it could infect the star system for sure,the one or several type of race would die out in several turns.
the player who attacked by the BIOCHEMICAL WEAPON also could take some methods to prevent the infection spread in his terrority.then l suggest the developer team add the shut down function to the star system where have trade company located at last the best way to against thoes attack is to produce the antidote ,their is several way to get the formula of antidote ,one is send behemoth ship with specal medic mode to investigate and collect sample in all the star system witch is infected by the virus and the second way is sending spy to selected foreign country to get the formula and the third way to get the formula is by negotiate with the empire witch declared have the formula of the antidote, the deadly virus also could spread to aliance trade route without notice by using the trade route to attack another empire nobody could know who lauch the attack and it even could cause the alience break up if you use the spy to do the job.
once get the formula of antidote player would require large amount of different kind of luxury goods to produce antidote.the antidote would appear in every star system produce list.l think this part of my concept is not hard to make it happen.
the made of BIOCHEMICAL WEAPON need player to research the technology.to produce it also require lot of luxury resource.and how many type of luxury resource to make the BIOCHEMICAL WEAPON is depends on the targeted race.once the antidoe is produced the same BIOCHEMICAL WEAPON wolud become useless.
their several way to release the BIOCHEMICAL WEAPON one is send scout ship with a virus mode to release BIOCHEMICAL WEAPON in targeted star system it could be done in war time or peace time ,and the anothe way to launch virus attack is by using you spy to release virus in targeted star system.it is more stealth and low profile.and the last way is even more crazy.that is release the virus in your own star system.if the BIOCHEMICAL WEAPON is only design to kill sveral spefic race. it would be harmless once your trade route is connected with aliance the virus would spread into another country. a very riskly idea.
let's talk about the Detection of BIOCHEMICAL WEAPON . normally player have to research some technology and unlock the new building and the building could be only build in the star system where have citidal located once the anymous is detected by the facilty it will send a tip to the player .then all the infected fleet and start system would have mark on it.
this is the concept of how BIOCHEMICAL WEAPON work in the game .l dident expect the developer team could make it happen.may be in next version ,like es3.
next time l will show you my idea about the net attack in this game
Your idea sounds cool. However, it might be too complex. ES2 is already really complicated in comparison to other games. If you make the idea simpler , it is easier to see how it would affect the gameplay.
The idea that the antidote requires luxuries is interesting, but there is something you have to consider. If a small empire that doesn't produce the luxuries needed to make the antidote is infected, then the empire is in trouble.
If you manage to refine and simplify the idea, I'd be glad to hear about it.
Your idea sounds cool. However, it might be too complex. ES2 is already really complicated in comparison to other games. If you make the idea simpler , it is easier to see how it would affect the gameplay.
The idea that the antidote requires luxuries is interesting, but there is something you have to consider. If a small empire that doesn't produce the luxuries needed to make the antidote is infected, then the empire is in trouble.
If you manage to refine and simplify the idea, I'd be glad to hear about it.
you point make sense,so l suggest the BIOCHEMICAL WEAPON technology have two Evolutionary direction just like the behemoth ship does .the first one is upgrade the antidote technology ,which is make the player could produce antidote at very low cost of luxuries,and the second one is advance BIOCHEMICAL WEAPON which could spread and infect the system without cause any harm,but once your triggered it ,it will be soon break out in foreign terrority,the player also could use the spy to steal or collect the luxuries resource in foreign terrority
in todays world the BIOCHEMICAL WEAPON is called unclear weapon of poor country.so l suggest the unlock of BIOCHEMICAL WEAPON should be eariler than other strategy weapon technology
l have disussed with other player ,thay have point out lof of draw back of my concept.l have to admit .l need to think over before put my thought on table.
l have disussed with other player ,thay have point out lof of draw back of my concept.l have to admit .l need to think over before put my thought on table.
I had a good time reading about your concept. Discussion is the only way to find out if an idea is good or not, so don't be discouraged to share your ideas in the future.
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