ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
few days ago l showed my concept about add biochemical weapon to the game.but consider it is too complicated for the developer team .so l decide to put it behind.
my another concept to uplift the game is add something people my be never thought of in this website and it is not require very big change but will make the game have more blood and tear.
If you want to suggest something, might as well do it now: we rarely start work from 0, and while we're working on the Umbral Choir, we've already started considering plans for what's coming after that.
Well I could think of some things I would want in the game. Either when Espionage drops, or later down the line:
Allow us to spy into other player's systems to see their population, improvements, build queue.
Allow us to remove/steal population from other player's systems.
Allow us to steal tech/leech science.
Allow us to steal ressources and hinder production.
Allow us to drastically lower approval.
All of these actions should cost influence and/ or some of these options should cost luxury ressources. We currently have uses for each strategic ressources, but for Luxuries we clearly have a few great ones, some Ok ones and some straight up bad ones. (Compare Jaedonix to Dark Glitter)
I hope the Devs know which luxuries I am talking about, naturally all luxuries that don't boost industry/science/food are very bad currently. Food only when you get biofuel factory, so apart from the 60 food one I wouldn't consider using anything else than simple industry or science boosts.
Now you take those luxuries which are bad and not worth using as system improvements like Dark Glitter/Transvine etc and you allow them to be used for actions like removing population. Or lower industry output or steal science.
Everyone knows you have clear favourites for luxuries to improve your system level, so if the bad luxuries had a use for espionage, you would have clear uses for every luxury ressource. Otherwise you would have to rebalance all the luxury ressources again, which I don't see coming anytimes soon.
This would help fix 2 major problems:
No influence sink in the lategame for most factions, so ending up with thousands of useless influence. No use for bad luxury ressources other than to sell them on the market.
Edit: I forgot something that would be great:
Allow us to influence politics of other factions by driving population to vote for a different political party of our choice! Dictatorship and Autocracy would not care about this obviously, so they would atleast gain a little strength since they are not viable political systems in most circumstances.
I'd love to get a faction that focuses on terraforming. I loved playing as the Sowers in ES1 and a good chuck of that was in terraforming planets to their needs. Maybe an ecologist faction that can create anomalies.
Well I could think of some things I would want in the game. Either when Espionage drops, or later down the line:
Allow us to spy into other player's systems to see their population, improvements, build queue.
Allow us to remove/steal population from other player's systems.
Allow us to steal tech/leech science.
Allow us to steal ressources and hinder production.
Allow us to drastically lower approval.
All of these actions should cost influence and/ or some of these options should cost luxury ressources. We currently have uses for each strategic ressources, but for Luxuries we clearly have a few great ones, some Ok ones and some straight up bad ones. (Compare Jaedonix to Dark Glitter)
I hope the Devs know which luxuries I am talking about, naturally all luxuries that don't boost industry/science/food are very bad currently. Food only when you get biofuel factory, so apart from the 60 food one I wouldn't consider using anything else than simple industry or science boosts.
Now you take those luxuries which are bad and not worth using as system improvements like Dark Glitter/Transvine etc and you allow them to be used for actions like removing population. Or lower industry output or steal science.
Everyone knows you have clear favourites for luxuries to improve your system level, so if the bad luxuries had a use for espionage, you would have clear uses for every luxury ressource. Otherwise you would have to rebalance all the luxury ressources again, which I don't see coming anytimes soon.
This would help fix 2 major problems:
No influence sink in the lategame for most factions, so ending up with thousands of useless influence. No use for bad luxury ressources other than to sell them on the market.
Edit: I forgot something that would be great:
Allow us to influence politics of other factions by driving population to vote for a different political party of our choice! Dictatorship and Autocracy would not care about this obviously, so they would atleast gain a little strength since they are not viable political systems in most circumstances.
Well I could think of some things I would want in the game. Either when Espionage drops, or later down the line:
Allow us to spy into other player's systems to see their population, improvements, build queue.
Allow us to remove/steal population from other player's systems.
Allow us to steal tech/leech science.
Allow us to steal ressources and hinder production.
Allow us to drastically lower approval.
All of these actions should cost influence and/ or some of these options should cost luxury ressources. We currently have uses for each strategic ressources, but for Luxuries we clearly have a few great ones, some Ok ones and some straight up bad ones. (Compare Jaedonix to Dark Glitter)
I hope the Devs know which luxuries I am talking about, naturally all luxuries that don't boost industry/science/food are very bad currently. Food only when you get biofuel factory, so apart from the 60 food one I wouldn't consider using anything else than simple industry or science boosts.
Now you take those luxuries which are bad and not worth using as system improvements like Dark Glitter/Transvine etc and you allow them to be used for actions like removing population. Or lower industry output or steal science.
Everyone knows you have clear favourites for luxuries to improve your system level, so if the bad luxuries had a use for espionage, you would have clear uses for every luxury ressource. Otherwise you would have to rebalance all the luxury ressources again, which I don't see coming anytimes soon.
This would help fix 2 major problems:
No influence sink in the lategame for most factions, so ending up with thousands of useless influence. No use for bad luxury ressources other than to sell them on the market.
Edit: I forgot something that would be great:
Allow us to influence politics of other factions by driving population to vote for a different political party of our choice! Dictatorship and Autocracy would not care about this obviously, so they would atleast gain a little strength since they are not viable political systems in most circumstances.
We can add Endless legend's spy mode to the Endless Space2.
Orrr...you could just redesign some of the luxuries so they...you know...don't suck? It's kind of hard to debate the shall we say niche uses for lots of luxuries--and that's just pole vaulting over the fact that you'll never see them all in one game anyway, nevermind getting your hands on the exact combination you might want. Ever run into a game where you get stuck with luxuries that do nothing for you and the galaxy's devoid of any good ones? Yeah. That problem could be rectified and literally no one would be upset, I promise.
Orrr...you could just redesign some of the luxuries so they...you know...don't suck? It's kind of hard to debate the shall we say niche uses for lots of luxuries--and that's just pole vaulting over the fact that you'll never see them all in one game anyway, nevermind getting your hands on the exact combination you might want. Ever run into a game where you get stuck with luxuries that do nothing for you and the galaxy's devoid of any good ones? Yeah. That problem could be rectified and literally no one would be upset, I promise.
Of course this would be the best thing to happen, but I don't think that will ever happen. Its in the nature of the game (atleast right now) that industry is the best bonus to get. Food is useful up until the growing 1 pop per turn treshold, after which you gain tons of manpower which can go to waste when at manpower cap, a problem you will face if you produce tons of food. (Game is pretty much over when you get Biofuel factory)
There is no contest with a bonus of 60 industry vs something like 200 manpower bonus on your system. So you could either remove the useless luxuries from the game, to make the luxury situation less RNG dependant, or you do what I suggested and make the "useless" luxuries useful for a different part of the game - as in espionage. Boosting population with luxuries is a thing that could be expanded on.
Or you could simply give everyone a choice what to upgrade their system with, regardless of the luxury type used. Which would probably end up in everyone choosing industry bonuses most of the time.....
Its pretty clear that the game still has big issues in some parts like luxures, stockpiling influence, inflation mechanics, food and growth which need to be worked on desperately. You can take a look at endless legend and see how it works in that game. It does not need its espionage dlc to correct flaws.
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