ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
a famous man once said the hume nature is biggest business.
in order to strengthen the feeling and emotion part of the game. l suggest the developer team shoud do some adjust about the hero system.in orginally game the hero never die in space battle they always get hurt and take a breake for several turns and return in one pieces. honnestly it is werid no body could easyiliy survival after losing a space battle.
so l suggest the developer team make the hero have the chance to be caputured after losing a space battle to overwhling emeny force and the hero would put in prison in one of emeny star system.the country who caputure the emeny hero have the right to Torture and sentence hero to death.usually l suggest the hero have 20 turns of life after being captured .
once being caputure the game should show a picture of the hero is being locked up to the player.after 10 turns the picture of the hero being totured will show up to the player who lost the hero and at the last turn if the hero is not be rescued by the player .the picture of hero be killed should show up to the player.
so the another suggestion is add the rescue function to the fleet .once you rescue fleet is borad the emeny start system where the hero is being locked up. the player could launch the rescue operation.just like use the scout ship send pob to each stars.the rescure mission is a steath operation and it will not trigger a groud battle l suggest the rescue mission take 3 turns during the 3 turns if the rescue fleet is not be wipe out by the emeny fleet .the hero can be rescued at alst once the hero be rescued it would take 5 turns return to job with more point of experience the picture of the returning hero meet the leader of the country should show up plus that the degree of satisfaction would rise for 10 point in the whole country for 20 turns.
be warning sometimes emeny could use the hero as a bait.
l also sugget the player could pay the money to ask pirate to do the rescue mission .the pirate could take less ture to finish the job once borad the targetd starsystem.l suggest take one turn.
on the other side the player also could move the caputured emeny hero between different star system by put it into the spaceport.when in moving the Folk ship could be intercept by another emeny force.when it does occured the hero could escaped and then find his own way to home.moving captured hero cost extra money and luxury resource.
the captured hero could be dead in moving when turns run out.
once locked up in new place the captured hero can not be move again in 8 turns.
the player also could pay the resource for the captured hero in diplomacy way.
another part of game l suggest to change is after win the war the picture of leader and hero celebrate the victory together should show up in the game.the hero which lead the fleet destory most of emeny force or conqure most emeny terrority should show up in the picture
l think the biggest challenge is for the game artist to create the new picture for different hero.
Heroes do need some sort of overhaul. Someone suggested a maximum amount of heroes. I suggested to stop allowing everyone to heal heroes for dust. Losing a hero in battle or invasion is inconsequential because you simply heal him/her immedaitely, making any bonuses that increase hero healing rate pointelss.
With the changes to federation, anyone who wants to make the most out of federation simply buys all the heroes without making any decisions. Many people are unhappy with how heroes become your political party leaders and want to be able to decide which hero leads your political parties, to have more options for choosing the best one according to empire bonuses.
We have many minor faction heroes which almost never become political party leaders.
With enough political preassure, you can already take a hero hostage for around 10 turns if I recall correctly, which stops his/her exp progress and all effects. I hope that in the future, especially with espionage, the hero system will get the overhaul it deservers, so things like losing/capturing a hero become more prevalent and more impactful.
the death of hero could keep the univers of the game in balance.nothing is immortal in the world.
l think the great challenge of my concept is add more picture to reflect the status of hero.
but it sure will make the player have different feeling eachtime when they play different major nation .the game need more picture to create more senstive feeling .
jacob19831217
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ES2 is an amazing game! I'm completely in love with it!
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New to the game/franchise, bear with me :) Also, coming from MOO and you'll prob hear lots of comparison... again, bear with me :)
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