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Feature Request: Obliterator Missile Abort Codes

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5 years ago
Jun 1, 2019, 6:42:01 AM

Appologies if this has been requested before.  This is my first time suggesting an idea.


I just lost a match where I was shamelessly riding the Vaulter AI's coat tails.

Because I fired an obliterator missile at the UE enemies system. And my Vaulter Ally invaded and occupied it the turn before my missile arrived.

I know many people have complained about behemoths before, personally I love them and think they all fit fine in the game. But the ability to cancel an obliterator missile mid-flight (maybe even return the oric/quadri cost?) would be much appreciated.

You could even experiment with stealing obliterator abort codes/revealing in-flight missiles as a possible hacking reward.


Abort codes have been featured in a lot of sci-fi and contemporary fiction.

Most recently/relevantly The Expanse where the missiles could be diverted and recovered (maybe return the missiles to the obliterator, or reduce the reload time upon missile cancellation)

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5 years ago
Jul 23, 2019, 8:47:42 PM

It's not really a missile.

It look more like a bullet of full plasma energy.

So there is no AI into that.

So it can't be cancelled.

It's like to ask to cancel a solar eruption or a supernova...

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