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Power of Influence Circle

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5 years ago
Sep 13, 2019, 2:32:47 PM

Hi,


I would know how much is upgraded the progression of the circle of influence with a temple unlike of just the use of influence.


Regards,

Elphealer

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5 years ago
Sep 13, 2019, 4:24:23 PM

I also don't understand, if influence area growth is affected by current influence output of the system? If i convert all planets to temples, will the influence growth stop? Is there a difference between one, two, three temples in the system, or one is always enough?

Updated 5 years ago.
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5 years ago
Sep 13, 2019, 5:28:34 PM
Sublustris wrote:

I also don't understand, if influence area growth is affected by current influence output of the system? If i convert all planets to temples, will the influence growth stop? Is there a difference between one, two, three temples in the system, or one is always enough?

One is enough.

Planets with temples produce a small amount of influence, but are not worth it compared to the output of SPIN projects/National museums (planet and approval depending of course). I think they do increase the rate in which the influence bubble is pushed out without influence, but it's probably just better to produce the raw influence. Small/negative anomaly/cold planets are the best choices usually.

They have a couple of advantages involving happiness, and you need to have 4 temples (across the empire) running in order to max out your relic empire gains, but you can just swap them in and out of different systems as and when you want to convert.

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5 years ago
Sep 15, 2019, 1:28:54 AM

Temple modifier on a planet gives each pop on it 5 influence generation which is big in early game. 4 pop temple planet produces 20 influence for example.

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5 years ago
Sep 15, 2019, 2:09:12 AM
Vind wrote:

Temple modifier on a planet gives each pop on it 5 influence generation which is big in early game. 4 pop temple planet produces 20 influence for example.

Hmm. I thought the temple gave a passive boost (as well). Is it only +5 per pop?



By the way, can someone explain the .3 influence from Ecologist members in your Senate. I have no Ecologist hero, party in the senate, or individual represented in the population.

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5 years ago
Sep 15, 2019, 8:48:08 AM
dustwhit wrote:
Vind wrote:

Temple modifier on a planet gives each pop on it 5 influence generation which is big in early game. 4 pop temple planet produces 20 influence for example.

Hmm. I thought the temple gave a passive boost (as well). Is it only +5 per pop?



By the way, can someone explain the .3 influence from Ecologist members in your Senate. I have no Ecologist hero, party in the senate, or individual represented in the population.

It's wrong tooltip.  I don't know why but temple gives you a 1 * (ratio of ecologists pop in system) amount of influence. So it's not related to senate composition.

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5 years ago
Sep 17, 2019, 1:51:18 PM
PARAdoxiBLE wrote:


It's wrong tooltip.  I don't know why but temple gives you a 1 * (ratio of ecologists pop in system) amount of influence. So it's not related to senate composition.

Thanks. That's odd.

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