ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I also don't understand, if influence area growth is affected by current influence output of the system? If i convert all planets to temples, will the influence growth stop? Is there a difference between one, two, three temples in the system, or one is always enough?
I also don't understand, if influence area growth is affected by current influence output of the system? If i convert all planets to temples, will the influence growth stop? Is there a difference between one, two, three temples in the system, or one is always enough?
One is enough.
Planets with temples produce a small amount of influence, but are not worth it compared to the output of SPIN projects/National museums (planet and approval depending of course). I think they do increase the rate in which the influence bubble is pushed out without influence, but it's probably just better to produce the raw influence. Small/negative anomaly/cold planets are the best choices usually.
They have a couple of advantages involving happiness, and you need to have 4 temples (across the empire) running in order to max out your relic empire gains, but you can just swap them in and out of different systems as and when you want to convert.
Temple modifier on a planet gives each pop on it 5 influence generation which is big in early game. 4 pop temple planet produces 20 influence for example.
Temple modifier on a planet gives each pop on it 5 influence generation which is big in early game. 4 pop temple planet produces 20 influence for example.
Hmm. I thought the temple gave a passive boost (as well). Is it only +5 per pop?
By the way, can someone explain the .3 influence from Ecologist members in your Senate. I have no Ecologist hero, party in the senate, or individual represented in the population.
Temple modifier on a planet gives each pop on it 5 influence generation which is big in early game. 4 pop temple planet produces 20 influence for example.
Hmm. I thought the temple gave a passive boost (as well). Is it only +5 per pop?
By the way, can someone explain the .3 influence from Ecologist members in your Senate. I have no Ecologist hero, party in the senate, or individual represented in the population.
It's wrong tooltip. I don't know why but temple gives you a 1 * (ratio of ecologists pop in system) amount of influence. So it's not related to senate composition.
It's wrong tooltip. I don't know why but temple gives you a 1 * (ratio of ecologists pop in system) amount of influence. So it's not related to senate composition.
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