To the programmers out there:


Is there a way to prevent Enhancer Modules from applying critical damage percentage increases that are not its type of damage?  For example: the following Projectile Enhancer Modules give the following criticals' that apply to almost ALL general weapons instead of just projectile weapons (in file SimulationDescriptors[ModuleSupport]):


ModuleSupportProjectileEnhancer2Strategic1 = 5%


ModuleSupportProjectileEnhancer3Strategic3 = 10%


ModuleSupportProjectileEnhancer4Strategic5 = 15%


OR, is it just the labeling that is not correct?  Hence, if you equip the projectile enhancer module it SHOWS there is an increased critical chance for energy, but there isn't actually?  Is there a programming fix I can do via the .XML file or is it hard coded?  Yes, I prefer the criticals' are only applied there their respective enhancers' -- so sue me.


Thanks!