Just a few mod ideas and a little venting.

If you like say "make it happen"



I like how the politics(not politics in general) are designed visual. When you are designing a race and viewing other races in game. As for this aspect I am curious why the time wasn't taken to mirror this on the technology screen with the same ratio of technology/politics amounts. Meaning any/custom race would have a unique research tree for science costs and the reward's (buildings,etc) on the same scale. This would mean every race would have strength and weakness and in less you are identical(To say copy paste wasn't what we intend on doing). no race would be the same.

At present I "cannot" "mod" this. Due to: I would need a 6 quadrant technology screen. I need a developer help to even try.


As for civilization screen I was wanting more levels(not sure why we start with level 2 with 1 and not 1 with 1). Looking at the Possible to even add additional population to each population slot. So on a 2 civ you have 2 population via increasing population space so over colonization does affect the player so early in there game.


The galaxy generation has been a interest of mine from es1. Why did es2 drop from 6 to 5 planet slots (planet slots need to be at 10) and why did you removed asteroid belts for a planet slot type(I do like the special nodes) just not when they take the place of a star system. Computers are getting bigger. Space maps I would think that they would go the same way. I for one would like a 3k to 8k (long shot being a15k to 30k map would be a miracle(would donate a $100 to said modder) map with of course a different tech tree. So exploring is a major part of the game. Not finished before you can even build you're first ship with all the AI's geared to grow faster than you. I like space to grow (up) and not be landed btwn 3 Minor's and only have a system or 2 with a 2 or 3 planets that I can't use yet not ideal or fun when you play catch-up with the AI's. 


I have more venting coming, can't give all my ideas away on the first one.