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Outpost Actions

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8 years ago
Apr 17, 2017, 9:33:13 AM

Can someone explain the new outpost actions to me? I am playing as the Riftborn, if that matters.


They seem to have changed sometime in the last 6 months (yeah lots of time I know) but I can't see anything in the patch notes for the UE, Horatio, or even Riftborn updates.


The -stealing action is still there as before, but what are the two -boosting actions for? An outpost is not able to produce anything, so what is the point of boosting  by 100% or 25 flat for 10 turns? (also, two actions are called the same - Greener Grass)


I did a search of the forum but got zero relevant results.


 

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8 years ago
Apr 17, 2017, 11:44:57 AM

Riftborn do not use  to grow their population, so they use  to grow up their first population unit instead. Outpost does produce (and consume) resources.

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8 years ago
Apr 17, 2017, 3:04:30 PM

That is a very good point, I forgot about that.


So that means that the -stealing action does not directly benefit your outpost but merely harms other outposts?

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8 years ago
Apr 18, 2017, 6:51:50 PM

Yeah, it probably doesn't. At best it enables manpower growth, but doesn't boost population growth.

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