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Invasion explanation

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8 years ago
May 20, 2017, 6:46:05 PM

Please, explain me, how with the fleet of these ships


invading this system


I'm getting this values


???


Is there something with System defense (screenshot #2) which doesn't allow invasion of all my Manpower and cuts it to 900? Or what exactly number of '900' represents? What represents all numbers marked with red arrow on my screenshots?


I thought if I bring ships full-packed with manpower modules to invade the system the things should go smoothly. Well, maybe if not smoothly but if I bring 1200 manpower, and enemy has 2000 system defense it should look like 1200 vs 2000 at third screenshot. But whatever ships I bring I always see near identacal values. When AI invade me with literally one ship I see enormous amount of his manpower (my amount is small due no protection buildings though).


At top of this after such invasion (screnshot #3) all ships in all fleets orbiting the invaded system is left with 0 (zero) manpower on them. The thing just don't fit, you see?


P.S. Why does wiki cover lore but not game mechanic after all?!! I remember like i was forced to search on the Internet how to achieve different victories in ES1. There was only vague description of almost every crucial things. Is it so hard to explain how game works right in the game?..

Updated 8 years ago.
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8 years ago
May 20, 2017, 8:57:23 PM

Actually found in release notes that there's a limit of troops you can send each turn to invade. this is why you cannot send more than 900 / 700 depending your side.

Also there's the combination of troops, not the same infantry/armor/planes, but never get this part exactly how worked as there was no MP limit in EA version.

Finally, in EA there was a module that drained system MP each turn. Needed titanium to build and took a support module slot. Not sure if this still exists, but a good option will be bring a combination of MP ships with ones with this module. Then first send ships with MP draining modules and when it drops below 700 invade.

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8 years ago
May 20, 2017, 10:38:51 PM

Thanks for the reply!


there's a limit of troops you can send each turn to invade. this is why you cannot send more than 900 / 700 depending your side.

Still I don't get why after some 'Minor defeat' as 700/900 all my ships are left without manpower at all. If my forces was limited and I lost some - so be it, but why all manpower is gone?


 a module that drained system MP each turn ... Not sure if this still exists

Here it is, still present


Overall, invasion looks pretty strange to me. First, you need to kill orbiting ships, which is a classic. Second, you need OVER9000 ships and OVER9000 turns to bring 'defence' down just waiting on the orbit, which is kinda strange. Third, after 'defence' is lowered you can invade. Seriuosly, what's the point in manpower modules then?

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8 years ago
May 21, 2017, 2:42:25 AM

I think the way it works is when you invade, all your troops go onto the planet, and your ships are now free to leave if you want, but the number of troops participating in the battle is limited, and your troops will be reinforced and battle over and over until either your total troops on the planet or their total troops on the planet, are depleted.

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8 years ago
May 21, 2017, 3:30:04 AM
RainyDays wrote:

I think the way it works is when you invade, all your troops go onto the planet, and your ships are now free to leave if you want, but the number of troops participating in the battle is limited, and your troops will be reinforced and battle over and over until either your total troops on the planet or their total troops on the planet, are depleted.

I kinda think the "and now your ships can leave" part is a bug, because you can still do orbital bombardment as a tactic even though there are no ships in orbit. But other than that (and that leaving might bork the number of available troops) yeah, that's why your ships show 0, because all their troops are currently deployed on the planet.


Anyway, I think the changed to limited Manpower per turn was to make sure the defender had at least a decent chance to draw out an invasion until reinforcements can show up, rather than get immediately curbedstomped by an invading army that is several times larger than anything they could ever have on the surface (upgrades to ship manpower being more accessible and less costly than system ones)


As for why you would want to bother with siege modules with this new change... Honestly there needs to be some work there. the module the OP has in the SS is the only one that shows up on the tech tree; I think you can find others via curiosities but beyond that +15/turn per ship is all you get. Also I think there needs to be more manpower costs in invading systems than there currently are so that it's actually an issue beyond the first 30 odd turns, so sticking in orbit for a couple of turns reducing the defenders from saftry is something you actually want to do if you don't want to constantly have to ferry back to worlds you control for new troops after every couple systems.

Updated 8 years ago.
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8 years ago
May 21, 2017, 8:25:07 AM

I have the same problem it it causing me to avoid taking over planets for now because it a bit frustrating. 

Here how it goes in short.

4 ships with 700/700/700/150 manpower giving me 207 ground troops and about 65 tanks. ( 70 to 30 ratio).

Invading 3 population system with 450 manpower = 123 troops and 50 tanks ( the mat seems wrong to me but what i know ).

Anyway starting invasion and playing it safe with guillera tactics.

I deploy 700 MP (90 GT + 30 T) vs all the troops on system: its a draw, this goes for 3 rounds (700 vs 450) and the next 3 rounds its minor victories but its strange cos i seem to lose why more troops then i should. The last battle i won and i take over the system i 7-th turn. Im left with 20% of my strating MP ...... WTF ( 2 250 MP vs 450 MP )

Can someone explain the mats going on here because i'm afraid to invade an 10+ population system because I would need a fleet with what 9999999999 MP or what?

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8 years ago
May 21, 2017, 11:33:14 AM

 ships show 0, because all their troops are currently deployed on the planet

Sounds legit. But what happens to them after? Do they return to ships on board? Still, if only 700/900 fight I could never score a win with first battle. And if somehow I'll manage to start with e.g. 1200/900 and kill everything from that '900' in first battle there is no need for me to bring >1200 manpower for the invasion. So as for the defending side no matter how strong their defence is - he'll lost one battle and it means he'll lost the invasion. Or no? Or with ratio 1200/900 it would never happen so I need approx. 12k to kill 900 with one and only battle? Looks like this is how AI won his invasions IIRC.

After all, the questions are:

1. How can I raise my number (which was 700 in example)? On what it depends?

2. How can I control how many of my troops is still there? They were landed all-in-one and now fighting piece-by-piece. How many land battles 'pieces' will handle?

Updated 8 years ago.
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