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Always end up as a warmonger

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8 years ago
May 21, 2017, 10:31:22 PM

I recently play alot of UE. It looks like the game is leading me into a warmonger. If i build ships to attack pirates and defend myself from them, i end up with a militarist in power.

If i won't build ships and defend myself, it will be hard to colonize and so on. By the time i'll meet another fraction, if i'll be too weak they will attack me, It happened to me once or twice.
If i won't research military tech, even if i'll build a lot of ships, i'll lose anyway.

It seems to me that you cannot defend yourself and not having a militarist in power.

Is it because i play the UE? or does i need to balance, like every time i build a ship, to make sure i build something else non military?

Thanks for your help.

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8 years ago
May 22, 2017, 2:00:21 AM

Well you have the option to influence the election.


And you can build armed explorer ships instead of military ships if that helps.

Updated 8 years ago.
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8 years ago
May 22, 2017, 8:58:28 AM

Somehow I end up with the same behavior. Not a single war declared by me (only defended myself against one ennemy, and I didn't captured any of their system in return, just defended my land), only defending against pirates (I don't even chase them), no aggressive moves against minor factions, I got few ships (in regard to AI) and I don't build much military building (opposed to others kinds of buildings) but yet militarist in power after a few elections.

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8 years ago
May 22, 2017, 10:46:15 AM

The Militarist political faction is pretty broken. Even with just a defensive fleet you will almost definitely end up with a Militarist government. So far the only way to deal with this is to spread your ship-building across separate systems. I queue at most only 1 ship per election in each system I hold. That way the individual systems don't accrue too many Militarist points, meaning fewer members for that political party.


It's stupid, I know. But so far it works, and until they fix the point imbalance it's the only way to make sure Militarists don't dominate my government for eternity+2.

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8 years ago
May 23, 2017, 10:10:00 AM

In my last game i tried to "spread" the ship production, pick other political ideology's in quests and so on. I got stuck between the lumeris and horatio with no where to expand. i'll need to attack one of them. NOW i'll defiently end up with the militarists in power. I just cannot find a way out of it.  

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8 years ago
May 23, 2017, 10:50:31 AM

If your'e going on a war, I think it's appropriate the militarists get into power!


The bigger issue is that simply fighting pirates with explorer ships is more than enough to tip you into military fervour.

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8 years ago
May 23, 2017, 3:59:03 PM

Even if you're no militarist you sometimes need to fight. Most wars end with a truce anyway.

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8 years ago
May 24, 2017, 9:29:00 AM
SpaceTroll wrote:

we will look into tuning down the impact of building military ships on the Militaristic Party

I think defensive building should be tuning down too.


Defend yourself does'nt make you a warmachine.

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7 years ago
Nov 17, 2017, 7:50:15 PM

This is worse now... After 2 battles with pirates my unfallen went full militaristic... I didn't even attack their lair yet (And I will have to, no choice here) This is the only thing keeping me away from the game, the political part is just broken.

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7 years ago
Nov 21, 2017, 2:14:38 PM

Well, I for one keep pushing and pushing for militarization, but those damn ecologists and religious parties just dominate every gouvernment. Thank god there is at least that event that gives you a military ideology push for no reason!


:-P


Yeah, I would also prefer it if the political system was a bit more balanced and flexible, and your options to manipulate votes, not just seats, were expanded. Currently I feel the massive unhappiness from "cheating" an unpopular party into power is rarely worth it to have a set of T1 laws. 


This means that often you can effectively choose between two parties that will have the second seat in your gouvernment, besides the inevitably dominating military one. Perhaps hiring heroes could give their party a global boost in the empire? I would love to try out religious united empire or lumeris.


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7 years ago
Nov 30, 2017, 2:03:18 PM

I am not happy to see that this issue is half a year old and still isn't resolved properly. Getting a militaristic government after fighting off the pirates is annoying as hell.

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