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Weapon Ranges/Stats XML file?

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7 years ago
Jan 27, 2018, 1:42:36 AM

So I've not played for several months now, and I jumped back in after getting the Vaulters.

I noticed that Railguns finally got added in a prior patch (yay) but that they suck at long range (boo).

So I'm tyring to remember if there's a specfic .XML file that governs the weapon stats/ranges, and if so what the name of said XML would be?


Any help would be appriciated.

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7 years ago
Jan 28, 2018, 10:06:07 PM

As far as i can tell, weapon range are arbitrary, they are set during each battle phase and weapons use the accuracy they have in the XML for that range. 

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7 years ago
Jan 30, 2018, 6:47:40 PM

That would be in file SimulationDescriptors[ModuleWeapon_Update5].xml
You have accuracy for each of the ranges defined there:

        <Modifier TargetProperty="LongRangePenalty"             Operation="Addition"        Value="0.90"     Path="ClassModuleWeapon" TooltipHidden="true"/>
        <Modifier TargetProperty="MediumRangePenalty"           Operation="Addition"        Value="0.50"     Path="ClassModuleWeapon" TooltipHidden="true"/>
        <Modifier TargetProperty="ShortRangePenalty"            Operation="Addition"        Value="0"        Path="ClassModuleWeapon" TooltipHidden="true"/> 


You can hard edit the file or create a mod for it.

Each weapon has the same 3 ranges. There is no way to change it for a single weapon but the accuracy at each range can be modified as you like.

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7 years ago
Feb 1, 2018, 8:39:36 AM
samsonazs wrote:

That would be in file SimulationDescriptors[ModuleWeapon_Update5].xml
You have accuracy for each of the ranges defined there:

        <Modifier TargetProperty="LongRangePenalty"             Operation="Addition"        Value="0.90"     Path="ClassModuleWeapon" TooltipHidden="true"/>
        <Modifier TargetProperty="MediumRangePenalty"           Operation="Addition"        Value="0.50"     Path="ClassModuleWeapon" TooltipHidden="true"/>
        <Modifier TargetProperty="ShortRangePenalty"            Operation="Addition"        Value="0"        Path="ClassModuleWeapon" TooltipHidden="true"/> 


You can hard edit the file or create a mod for it.

Each weapon has the same 3 ranges. There is no way to change it for a single weapon but the accuracy at each range can be modified as you like.

Thank you very much!

I had been looking at ModuleDefinitions[Weapon].xml & SimulationDescriptors[ModuleWeapon].xml and scratching my head thinking I'd gone mad, since there was zero lines corresponding to "Railgun".

Now then let's see if we can have some fun with accurate Railguns at Long Range!



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