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Help with Marketplace calculations when buying

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6 years ago
Feb 14, 2019, 11:54:33 PM

Hey all,


So I noticed later in the game (when I was able to purhcase large quantities of different goods in the marketplace) that when you purhcase a lot at a time the scaling is insane.


When selling, you always have a flat rate (minus the market cut or inflation or whatever)


When buying, if you buy say 3 Titanium at 30, the cost is close to 3 x 30 x inflation (but still more... market cut?) which is fine.

However, when buying say 200 Titanium at 30, the cost is astronomically higher than 200 x 3 x inflation! (Like over 18k! is the market cut that high when buying?)



I've tried hovering over the costs, but it never explains it.

What is going on here? Could someone please explain?

Updated 6 years ago.
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6 years ago
Feb 15, 2019, 1:24:51 AM

Hey,


Have you ever heard of the law of supply and demand? The law of supply and demand is a theory that explains the interaction between the supply of a resource and the demand for that resource. Generally, low supply and high demand increase price. In contrast, the greater the supply and the lower the demand, the price tends to fall. That's pretty much it. If you need great amount of some resource, economically it's worth to buy little portions every turn rather than all stock in one turn(planning in 4Х who would have thought! :O). AI tends to buy when stuff is cheap and sell when stuff is expensive.

Updated 6 years ago.
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6 years ago
Feb 15, 2019, 1:41:39 AM

Supply and demand is all well and good, but doesn't really answer anything.


Until an actual purchase is made, demand (price) does not go up, whether bulk or not & especially not compounded (just look at the stock market, if it worked like it does in this game well... it wouldn't work at all).  Not to mention that in bulk you usually get better rates regardless of supply and demand.

Also, by this logic when I sell large amounts I will always be selling for 1 dust per unit, but that's not the case.


I am interested in the calculations going on behind the scenes.

What, if any, are the optimal buy and sell quantities?

Updated 6 years ago.
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6 years ago
Feb 20, 2019, 4:07:43 AM

So I did some calculations and there seems to be absolutely no consistency in the marketplace purchase prices.


For example* (Dust Inflation @ x5.85):


Dustciduous TreesAdamantiumAdamantium (second round)**Titanium
5 @ 197 = 989 (0.4% increase per unit)5 @ 132 = 677 (2.51% increase per unit)5 @ 218 = ~1.1k (~1% increase per unit)5 @ 31 = 157 (1.27% increase per unit)
10 @ 197 = ~2k*** (1.5% increase per unit)10 @ 132 = ~1.4k (~5.5% increase per unit)10 @ 218 = ~2.3k (~3% increase per unit)10 @ 31 = 314 (1.27% increase per unit)
100 @ 197 = ~22k (~10% increase per unit)100 @ 132 = ~23k (~43% increase per unit)100 @ 218 = ~31k (~30% increase per unit)100 @ 31 = 5.8k (~47% increase per unit)
200 @ 197 = ~49k (~20% increase per unit)200 @ 132 = ~65k (~59% increase per unit)200 @ 218 = ~82k (~47% increase per unit)200 @ 31 = 18k (~66% increase per unit)


* All of these prices are from the same turn

** The second round of Adamantium prices is after I made a single purchase that raised the prices of Adamantium (to see if the rates were the same, and they were vastly different even though the price went up)

*** I was not able to get the exact amounts over 999 dust as that info is trucated.  Testing withing 1000 dust gave the best results, but these rough numbers are still quite accurate regardless



Conclusions:

  • There seems to be no correlation between the amount of total dust spent and the rate increase
  • There seems to be no correlation between the number of items attempting to be purchased adn the rate increase
  • Even with the same items, the rates vary, even within the same turn at the same dust inflation
  • I can't figure out at all how the Dust Inflation is being used


Is there anyone who has looked at this before?

Is there any way to know how much I'm actually spending so I can improve the calculations? as I plan to make some graphs that show the rate changes depending on price and units purchased and dust inflation to see if I can find a single correlation that makes sense.


BadBecauseMad thoughts on these calculations?



Updated 6 years ago.
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6 years ago
Feb 20, 2019, 10:16:40 AM

I took a closer look at the market/stock/prices after we first talked and i got what you meant. Tbh i got no further input atm.

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6 years ago
Feb 20, 2019, 11:22:36 AM

Yes. You're right.

As you ask for more of one resource its price increase as it have been purchased yet. This was made to avoid exploits with market, like EL limit of buying/selling more than 10 units at once.

The EL mechanics is more obvious, b/c price change after buy/sell something. What happens in ES2 is essentially the same, but it happens while you're setting how many of a resource you want.

Sadly I cannot provide an exact number, but I hope you understand the reason it was done for.

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6 years ago
Feb 20, 2019, 1:32:34 PM
lo_fabre wrote:

Yes. You're right.

As you ask for more of one resource its price increase as it have been purchased yet. This was made to avoid exploits with market, like EL limit of buying/selling more than 10 units at once.

The EL mechanics is more obvious, b/c price change after buy/sell something. What happens in ES2 is essentially the same, but it happens while you're setting how many of a resource you want.

Sadly I cannot provide an exact number, but I hope you understand the reason it was done for.

Yeah, I absolutely understand them adding a mechanic to avoid exploits.


I'm just trying to find a pattern or formula or something that helps me consistently understand the price structure.  Currently, as you can see from the table, it seems totally sporadic.  I get that maybe different items will have a different rate of change, but even for the same item the rate changes (and not as you'd expect, since the price goes up but the rate goes down).


I'll play around with it more since I kind of like doing that sort of thing.  I just wish I could figure out the true purchase prices rather than truncated data (no tooltip on hover for this one unfortunately) because then I could make some really nice graphs and compare them over time and finally figure this out.


I have been playing with it more and I still can't figure out how or when the dust inflation is being added to the calculations.


Thanks for the response!

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6 years ago
Feb 20, 2019, 7:31:18 PM
videovillain wrote:


I have been playing with it more and I still can't figure out how or when the dust inflation is being added to the calculations.

I sometimes think it could be intended by devs, to prevent users from taking advantage by knowing about forumulas.

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6 years ago
Feb 21, 2019, 1:30:27 AM
Groo wrote:


I sometimes think it could be intended by devs, to prevent users from taking advantage by knowing about forumulas.

Ahh yes, that is always a strong possibility in these situations.  I'd forgotten to think about that.  :(

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6 years ago
Feb 22, 2019, 12:17:55 PM

It's probably also related to how much is present on the market after the transaction.

Updated 6 years ago.
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6 years ago
Feb 22, 2019, 1:21:30 PM
Dragar wrote:

It's probably also related to how much is present on the market after the transaction.

Maybe.


But if that's true, then the 'second round' of purchases for Adamantium above in the table should have gone up even more since there was less on the market AND the price was higher, but the rate of change lowered... :(


So confusing.

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6 years ago
Feb 22, 2019, 2:21:44 PM
videovillain wrote:
Dragar wrote:

It's probably also related to how much is present on the market after the transaction.

Maybe.


But if that's true, then the 'second round' of purchases for Adamantium above in the table should have gone up even more since there was less on the market AND the price was higher, but the rate of change lowered... :(


So confusing.

I expect it's something like a logistic between minimum and maximum prices. The maxiumum rate of change will be between the middle of hte two values, while the rate of change will be lowest with almost nothing and absolutely tons on the market.


But I am just guessing.


Maybe make a plot of amount on market vs price?

Updated 6 years ago.
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6 years ago
Feb 22, 2019, 2:50:16 PM


Dragar wrote:

I expect it's something like a logistic between minimum and maximum prices. The maxiumum rate of change will be between the middle of hte two values, while the rate of change will be lowest with almost nothing and absolutely tons on the market.


But I am just guessing.


Maybe make a plot of amount on market vs price?


Yeah, that sounds interesting!


But until I can get actual prices to show I am wondering if it's worth it or not, haha.

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