Logo Platform
logo amplifiers simplified

Nakalim Strategy

Reply
Copied to clipboard!
5 years ago
Nov 6, 2019, 8:36:43 PM

Does anyone have any good tips, build orders, or strategies for the Nakalim? I really enjoy the faction, but have been struggling to find a good method to winning on them. The best I've found so far is starting off with earlier aggression, since you automatically have the first set of ships unlocked at the start, and just trying to take out the nearest factions. Then from there, building up my fleets to take out the remaining factions. The only issue is that, if I can't manage to get relics, I quickly lose steam and can get out-teched. 


Thanks!

0Send private message
5 years ago
Nov 7, 2019, 11:45:05 AM

I would highly recommend this video from Nerd Commando - https://www.youtube.com/watch?v=kae6WtF_7Io&t=394s It helped me a lot when I was struggling initially!


Personally, i try to be aggressive throughout the game, but have some general tips: 

  • Get jadonix for the Production is the highest priority.
  • I make a couple scout (aka a coloniser with only speed modules) to find all the relics (that way my hero and actual scout ships can uncover curisoities).
  • The first few quests are easy to do with a 2 scout 1 hero fleet. It gives you lots of resources which you can sell to buy jadonix, hyperium or whatever else you need.
  • Make use of the buying out building tech to make quick progres of building to get back to building your fleet.
  • The first tech i usually get is Neural Robotics for Predictive Logistics, which helps once that boost you get from the jadonix doesnt cut it anymore.
  • Early on focusing on making 1 siege fleet and 1 main fleet and start capturing planets.
  • Keep an eye on your dust and I avoid building dust buildings by selling resources, which has diminishing returns.
  • You can farm pirates as Nerd Commando suggests if you are having trouble finding relics, however I find having long range scouts helps a lot with this. 
  • Once behemoths are unlocked, i usually make a choice between Military ones to help fight or purely science. They will later become Juggernaunts. If you go with science behemonths, I find its fine to safetly ignore all other science buildings and upgrades. You may have to go with science behemonths if you can't find relics.
  • Don't forget to move to medium sized hulls ASAP when you see you opponents get better ships.


Hope this helps, it took me a while to figure them out. Really you have to make good use of some of your initial techs to reach the level of other players and work around the poor science of the Nakalim. Once you make to mid game in the top 3 players you are kind of set.

Updated 5 years ago.
0Send private message
5 years ago
Nov 7, 2019, 1:22:14 PM

Basically just kill everyone before turn 50, else you are in trouble.
You can get away with camping swarm + missiles for the whole time, complete quests and abuse the influence output for plenty of law bonuses.

Don't forget to have fun!

guide

Updated 5 years ago.
0Send private message
5 years ago
Nov 7, 2019, 8:15:21 PM

Caveat: My comments only apply to single player (Endless AI).


If you are asking about how to remain relevant in science mid- to late-game, then I think that the best answer is science behemoths. The effective research you get from science behemoths far outstrips what you would get from any other sources (relics, bluecap mold, generating science from battles, giving systems to the Academy, etc...). Once you hit the maximum 90% research cost reduction, along with the thousands of science production from the behemoths themselves, then the Nakalim become like any other standard 4X faction: survive and build up during the early-mid game, and late game is trivial. But obviously you'll still need relics to get to behemoths.


As for early game—completing the first three chapters of the Nakalim quest is helpful for free relics and can be done in the first 20-30 turns on normal speed. There is a very good guide for the quest on Reddit here. For chapter 1, I suggest curiosities for obvious reasons. For chapter 2, cancel religious law on the same turn you assign the hero, so you can immediately complete the quest on the next turn. For chapter 3, you can increase manpower by completing colonies, so with a bit of tricky timing you can have colonies complete right after you finish chapter 2, thereby trivially finishing chapter 3. This should give you enough relics until you get science behemoths.


One other thing that I don't see mentioned elsewhere is that if you prefer to build up and play defensively early, then you can trivially defend yourself by buying mercenaries from the marketplace. You generate a lot of dust by exploring and selling resources, so you can instantly deploy medium-hull mercenary defence fleets on any planet you want. I don't know if this is optimal, since most Nakalim guides seem to prefer early aggression.


The first techs I go for are neural robotics (for production) and impactless sites (for access to mercenary market); then one or two techs until behemoths get unlocked, and then behemoths from there.


I pretty much never give systems to the Academy. Early game there are no systems close by, and later the relics and tithe income are meaningless.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message