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What are Riftborns' weakenesses?

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4 years ago
Mar 28, 2021, 2:51:23 AM

Good evening! I have a sleeper agent in Riftborn's home system and I can see they have 3600 food, 5000 industry, 6000 science and so on because they put a singularity on a sophon's system. Of course, they basically can build many buildings and ships in one turn due to the singularity. That seems incredibly powerful but what are Riftborns' weaknesses ? do they need orichalcix and quadrinix to cast the singularity ?

Updated 4 years ago.
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4 years ago
Mar 28, 2021, 5:50:00 AM

Their singularities are constructed with dust and strategic resources. Despite Riftborn population being pretty good, they need to waste time constructing them as well as their singularities. I'd say their main weakness is that they also often need to manually construct their manpower for wars since they do not automatically get manpower from food (because, yuck, organics).

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4 years ago
Mar 28, 2021, 8:08:45 AM

That ^ with a little plus of very specialised shiphulls. Their attackers have many weapons, but are very squishy. That may be a weakness esp in early game, too.


If you wonder what the weaknesses of a faction are, it often helps to play them once or twice, you get a better feeling for areas that may be slower. (You can ofc always ask here, too.)


Riftborn are quite weak in early to midgame in my experience and excell in lategame.

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4 years ago
Mar 28, 2021, 8:32:43 AM
Riftborn are magnificent late game faction. From midgame and further they have almost no real weakness. But they can struggle in early game. Manpower production is an issue, they can't gather enough strategic resources, because their colonization tree is reversed (i.e. they colonize orichalcix planets before they do so for titanium and hyperium). Their Hunters are glass cannons, so while they deal devastating hits, they aren't great at taking one. Oh, and rising minor population can be tricky, because you don't want to invest into food early on.
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4 years ago
Mar 28, 2021, 6:49:31 PM

Riftborn are a top tier faction; they excel at the top two most important resources, and can largely ignore a third (food). When playing Riftborn you basically want everyone to leave you alone so you can build your massive snowball of Industry and Science. Once they get their Coordinator ships online, all those glass cannon Attacker/Hunter hulls pair amazingly. Manpower limitations on systems and ships is their greatest vulnerability, but it requires a human opponent to exploit it.

Updated 4 years ago.
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4 years ago
Mar 29, 2021, 6:42:30 PM

Their need to build population and manpower manually means that riftborn live or die by their number of systems.  Ideally they'll have one system dedicated to just constantly producing manpower, one for shipping out new population and another churning out new ships.  Find those systems by any means necessary and find a way to shut them down.  Get sleepers on their systems to identify where their main breadbaskets are and interfere with them however you can.  If you have the chance to hack their home system, force them to change government types to ecologists; the food laws are all but useless for riftborn compared to the orange.  Even if they embrace the green, they'll just be growing their substandard minor pops faster instead of their superior major pops, which is a win for you.


Knocking out one or two of riftborn systems can put a serious dent in their production schedule; whether by hacking or invasion you have to be aggressive against them to keep them from going too wide.  Once they get 5+ systems running they build tremendous momentum and can put out swarms of ships in a hurry.  If you ever, and I mean EVER, spot one of their colonization ships, KNOCK IT OUT.


Consider using things like boarding pods and/or weapons that cause extra crew damage in battle to turn their industry against them; if you can drain away their excess manpower or take it for yourself you can trip up riftborn quite handily.  If you can go for the ion wave behemoth tech you can wipe out entire fleets at a time no matter how much they produce.  There are counters; you just have to deviate from your own plans a bit to exploit them.

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4 years ago
Apr 6, 2021, 7:19:26 PM

Thank you Generals! here is the thing: I'm allied with the Riftborns but I'm studying the possibility to go for a supremacy victory in the future.Currently, they are the strongest empire followed by me since we are in the middle reaching the end game. Like I said, they already have insane ways to produce FIDSI and a battle against them in the end game, well, probably is going to be crazy. But I'm really happy with this - it will be quite a challenge if I decide to battle them. Can it happen they betray me kicking me out from the alliance to declare war against my empire ? What can happen if I kick out another ally from our alliance and declare war against him? Will the Riftborn become pissed off and declare war against me ?

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4 years ago
Apr 7, 2021, 11:06:26 AM

You can only leave yourself. There's no kicking allies. And it can happen that an AI empires leaves an alliance, but not very often AFAIK.

Updated 4 years ago.
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4 years ago
Apr 7, 2021, 5:25:46 PM

I do not see weeknesses for riftborn.

IMO this race is completely OP, and when i play this race it is like is switched the game in easy mode.

And this is that i do, i play them when i want a cool game.

Not my favorite race for this reason.

I play all races, and on FFA agains AI, in medium or big galaxy, all (AI and pirates) on endless.


Riftborn are strong in early game because they do not have the food problem to expend.

Begin to build one or two population, build colons as early as possible, build populations simultaneously in all colonized planets.

You will quickly growth faster and faster, unstoppable.

Compare this with Sophon who can starve if you colonize too early !

Build population can be a weekness, but this can be a force too because you can also growth faster than any other races.


Riftborn are strong in middle game because they can build fleet fast... = Only when conflict begin, so before that they expend.

Riftborn are strong in late game; everybody should agree with that point... their singularities can completly stop an opponent.

Updated 4 years ago.
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4 years ago
Apr 7, 2021, 10:48:18 PM

Can I assume the empires' powers are unbalanced that is, there are very strong empires while there are others not that powerful even if they have unique mechanics?

Updated 4 years ago.
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4 years ago
Apr 13, 2021, 6:41:56 AM
Mourioche wrote:

...build colons as early as possible ...

ha. it seriously took me a second. I was .... I was like wha?


EDI wrote:

Can I assume the empires' powers are unbalanced that is, there are very strong empires while there are others not that powerful even if they have unique mechanics?

Not intentionally by design, I imagine. But sure. but those kinds of things only really crop up on competitive multiplayer. Single player can be done on Endless Difficulty equally with any faction.

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