ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hi, it's me again, I kinda missed the hype with spamming forums with steam guides, but I am here to make up for it, with my old as jerusalem (but up to date!) guide featuring combat tips, pro tips, noob tips, mid tier tips and all other tips all closely combat related.
You might wonder why is this a steam link and not an actual text? Yeah I tried that, sounds good, doesn't work. I like to keep it up to date and that really works if you only have to edit it once. Thanks for getting it.
The Unfallen. I've found them quite intriguing and have developed some ideas about how to play them, that is against the AI at least. I would find it interesting to get your take on how to use them in multiplayer. Such as early fleet designs, for example, the composition i tend to go with is needles and wells as "tugs". I have watched many of your videos and from what I have learnt by observation so far has helped me a great deal. And yes, your guide was quite useful.
The unfallen fall short in MP since it's either easy win when you have preagreed alliances and thus stack ridiculous bonuses from mutual understanding. (if locked teams existed it would probably be unfallen vs unfallen). Thus defeating the point of racial diversity and probably even playing the game.
Or no one will ally with you, so you retain your lovely rooty happy gameplay but lose out big on couple traits + are easily isolated from being aggresive because of entwining (it got a lot better since the early implementation, where it was possible to have you locked down).
Considering this, if you can sneak in some non craver AI into a MP game (let's say 4 AIs) you already won since you can force peace on those and maintain it the bonuses (+15% dust/science each, + 10% dmg on ships and troops each, +approval and pacifist laws) I personally find wells ugly and generally avoid them, instead I get early lightships. But the cookie cutter build applies. Bring guns, help them move around fast slot in some kinetics so you don't get cheesed. Pew pew...
Thats a really dissapointing reality. I'm beginning to realise that this game is not capable of offering a balanced and engaging multiplayer environment due to the lack of genuinely playable factions. Thanks for the response.
Yeah, give up on faction balancing, go custom factions. That's the way ES1 was played and I can see why. The only issue in ES2 is that visuals and heroes are tied to affinities... which this idea proposes to change.
Thanks for your guide, it helped me to get a good understanding of the combat mechanics. It would be interesting to read a guide on MP strategy for a novice player, for example as Sophons.
You get all the factions in various but predomintantly multiplayer settings. I went ahead and compared them to some "expert" guide videos out there and I would like to believe that I provide a tiny bit more insight, but I talk less and do things a bit faster on the go as in a real game against real players. So pay those a visit if you want some free cancer.
You can also check out my twitch channel, from where I now export those videos. Sometime the bitrate goes to hell, but usually it's smooth and enjoyable experience, and sometime I even read the chat and you can ask my questions on the go. Since mostly I have nothing to do during the end turn waiting anyway.
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