ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I really wish everything that was a bonus was a certain color (white since everything is) and if it was a penalty it would be red or something then even if the -/+ wasn't clear you could just tell by the color.
The wonder has a local system bonus to but a global empire penalty to .
The way it works is:
The system you build ITER in gets a 10% per system level bonus to
You get an empire-wide 10% penalty to
The idea is that the planet you build it on produces enough for the 10/20/30/40% bonus to make up for the empire-wide penalty.
I don't know in which order these modifiers are applied in ES2 but working out the profitability thresholds is fairly simple maths.
Warning: assumptions about game mechanics begin here.
I will assume here that bonus applies at system level and the penalty applies to the sum-total of all output. So:
[ (ITER system + bonus%) + all other system ] - 10%
Here's a table that shows approximately how much a system has to output (as a % of your total ) so you get an overall benefit from ITER, per system level:
ITER System level
1
2
3
4
Min. output from ITER system as % of total
56%
37%
27%
Under this assumption building ITER on a level 1 system will always result in a net loss of .
A level 2 system has to account for at least 55% of your total to result in a net increase, etc.
For example, you have 2 systems:
System A is level 2 and produces 6
System B is produces 4 (system level irrelevant)
Your total output is:
6+4 = 10
If you build ITER on System A the new total will be:
[ (6 * 1.2) + 4 ] * 0.9 = 10.08
Instead, if System A produces 5.5 and System B 4.5 the overall total is still 10, but ITER is a waste of resources:
[ ( 5.5 * 1.2 ) + 4.5 ] * 0.9 = 9.99
Hope this makes sense.
If anyone knows exactly how production these bonuses are applied I'd be keen to know.
NInakoru is right. Its +10% sience for the system and -10% on the siencepoints needed for research.
BTW: this kind of reduction of prices is not just summing up the percentages but multipling them.
EG: omnisience max bonus is a reduction by 50% and when you finish the sophons questline you get another reduction of 50% for one wing of the researchtree. But theese techs aren't for free now ;)
Its 0.5*0.5=0.25 as the remaining price of techs. So it is a reduction of 75%.
I guess buyout- and industrial pricereduction for ships are working the same way.
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