ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
The game is officially using DX11 which is fine. However many people tend to still be confused on how they meet this requirement (mostly because DXDiag lies to them and says the OS supports DX11 even though they have an Nvidia GT8800).
However you've posted in your troubleshooting list an option to force OpenGL for Surface Pro users.
I'm sort of helping out with some users in the steam forums. Should I simply say outright that if you don't have a DX11 compliant card that they can't run the game? Or is telling them to force opengl an option? I feel it sends out a bit of a mixed message if the system requirments say DX11 but telling Surface Pro users to use OpenGL.
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Frogsquadron / François (\franswa\) "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas."
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