ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Ever since some larger game update few months back, initial game startup times went up significantly to about 50-60 seconds.
I have chalked it up on on my pc-age age and peculiar problems, but I have built myself myself new nice computer as a christmas present and the issue persists even on clean installation.
It is small annoyance, but annoyance still and I don't like mysteries. Also yes, both machines have SSD drive (old was Samsung 850 EVO, new is 960 EVO).
I personally suspect some regression in unity engine, since most of load time is spent idly waiting for something to happen. Unfortunately, there is no way for me to test that suspicion.
Also would anyone be kind enough ans measure their startup times for comparison purposes? Time between the SEGA logo and main game menu is sufficient.
System specs and dump will be provided in the evening, but for illustration:
New system:
Intel Core i7 8700K
16GB DDR4 @ 3200 Mhz CL17, Dual Channel
Samsung 960 EVO
Nvidia Geforce 970
Windows 10 x64 (latest updates and drivers)
Old System:
Intel Core i7 3770K
16 GB DDR3 @ 1866 Mhz CL9, Single Channel <-- toolless de-lidding atempt went poorly :)
Might be "meltdown/spectre" related. Other than that AV comes to mind. Perhaps memory related issues. However, my biggest bet is on meltdown-spectre as it's affecting intel CPUs to a great extent.
For comparison. I just meassured the Vodyani loading screen (with the loading bar) to main menu. Got 45s on my old rig. (Fx-8120 @4.2Ghz with 16 GB DDR3+SSDs, R9 390)
I've encoutered this months before lid blew on S&M and firmware updates were made available, so it's pretty clear this is not related to the latest intel fuckup.
I've played around with memory settings and upping speed from 2133MHz to 3600MHz on equivalent CL had almost no effect, so ditto on memory.
I am pretty sure this began with that larger patch that brough figters and bombers, or the one before, not sure which though.
Yesterday, I installed the latest patches for windows 7 incl. the fixes for Meltdown (and Spectre - although I think it needs an firmware update). Then I tested the loading times again. They went up from 45s to 65s.
Due to performance loss in other apps, I finally made the change to Win10. Loading times went down from 65s to 55s. Win 7 install before was fairly new, too. (under 6 weeks so I rule out a "fresh system" which'd be faster)
Game performance overall became really bad fps wise. Had no problem before on 1440p with best settings. Now, it feels sluggish. Even had some bad flickering which I read about before but hadn’t encountered yet. Anyway, I was able to solve it via deactivating v-sync. (using FRTC with freesync right now, multi monitor setup but I digress)
I really hoped to use this system for a couple of years more. Esp. as the hardware market is in such an dreadful state right now.
I can only hope that we’ll see further performance tweaks. Game ran really smooth for me before. Even in late game on a massive map with tons of ships and AI.
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