ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Yea i tried _Atmosphere, unfortunately that is documented incorrectly in the registry.xml file, it's actually _AtmosphereColor (and that is confirmed to work). _color and _color2 change the color of the representations of the planets on the galactic map when you zoom out too far to see the actual planets.
As far as the planet material properties, you have to know the name of the material on the original planet (in this case the custom planet model, which i assumed is just copied 20 times) before you can replace it. That is to say, i can't replace the _Depth or _WorldNormal textures on a custom planet if the custom planet model didn't have any to begin with, or we don't know what the name of those textures it's using by default are.
The custom planet model seems to be based off of the unique planet "Sykagoja", which only uses _Diffuse, _Illum, _Pop, _PopGradient, _Smoothness, and _Cloud. Try to replace any of the others and you can't because the model doesn't use them to begin with, or doesn't have a texture in _WorldNormal to "replace" since there's nothing there at all.
If you look at the unique planet "Tor", which does use depth and normal, you have:
I'm afraid only some of the planet materials have depth, and you cannot change the "shape" of most of the planets (including custom ones).
Is there a way to override texture "replacement" and just "add texture" to a custom planet, say for _Depth? That is to say, make it use a depth map if the custom planet model doesn't currently use them?
Is it possible in a future update to enable all the channels for custom planets:
_Diffuse
_Illum
_Pop
_PopGradient
_Smoothness
_Ring
_Depth
_WorldNormal
_ScanView _Cloud
Using dummy blank textures for those not used in the model?
Is there a way to override texture "replacement" and just "add texture" to a custom planet, say for _Depth? That is to say, make it use a depth map if the custom planet model doesn't currently use them?
Is it possible in a future update to enable all the channels for custom planets:
_Diffuse
_Illum
_Pop
_PopGradient
_Smoothness
_Ring
_Depth
_WorldNormal
_ScanView _Cloud
Using dummy blank textures for those not used in the model?
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