ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
i have a bit of a random question for you - in the simulationdesriptors for gamespeed, i noticed that there are only "gamespeed mulitpliers", i'm looking to create a speed that functions at 1.00 like "normal" but tech progression is "2.0", like endless.
i've been trying to figure out how to make a mod that both increases the time it takes to research with out changing the other elements of the game, and one that increases the minumum threshold of techs to advance to the next era (i like it on 11-13, depending on speed)
I seem to recall in EL being able to do this, but in ES2 i dont know what property to use, "GameSpeedTechnologyCostReduction", perhaps?
iwas even thinking at some point to maybe slate this abritrary science change to galaxy size, but that seems even less possible
app i was using was shit, they're the same colors.
confirmed on all of them for spiral 8, that being said also the "symetryoption" i don't quite understand how that works but the problem might lie in there?
it seems every single galaxy shape throws this error, the 3 original ones are the only that don't
So the images for spiral 8 and all the various non "working" (working: spiral 2, spiral 4, twin ellipse) seem to have differing hex codes.
the GalaxyShapes.xml uses hex color ID to identify and create home systems through "Empirestart"
the hex codes don't match, therefore the game can't generate a home system - i'll see if i can get them to, and fix it :)
I tried spiral 8, and spiral 2b, Disk, disk 4
This is a theory - according to Paint they're the same exact colors, but two different 'color picker' websites (which probably suck) claim they're different html color codes
I'll double check my files vs what's in the archive, I haven't tested them all but I thought I did successfully test Spiral 8 and Disk 4 at least.
As for your multipliers, SimulationDescriptors[GameSpeed].xml have the actual GameSpeedMultiplier declarations via 'speed' controls, I'd start there.
You may even want to look at seeing if you can't copy that line from the Empire declarations into GameSpeed. ie; inside of SimulationDescriptors[GameSpeed].xml try:
Everything went better than expected, sadly at a 300% increase in tech research cost, UE only gets a 33% increase in influence cost, making them SUPER op, so i need to find a way to get them in line with one another, a challenge for another day, lol
and yeah i just went through and tested all of the shapes, i've thuroughly combed the files so im just a little confused as to what causes it, as the only thing i can see that even points to homeworld seeding is that hex color region empirestart line - i'm probably just missing something, though - im very new to modding :P
if nothing else you giving me your files helped me a lot to understand how to create the proper tables/gui elements for custom sizes, i was having trouble initially when i tried to add my own size entries, not realizing i had to make the gui element as well, so at least im learning - and for that im thankful
app i was using was shit, they're the same colors.
confirmed on all of them for spiral 8, that being said also the "symetryoption" i don't quite understand how that works but the problem might lie in there?
it seems every single galaxy shape throws this error, the 3 original ones are the only that don't
So the images for spiral 8 and all the various non "working" (working: spiral 2, spiral 4, twin ellipse) seem to have differing hex codes.
the GalaxyShapes.xml uses hex color ID to identify and create home systems through "Empirestart"
the hex codes don't match, therefore the game can't generate a home system - i'll see if i can get them to, and fix it :)
I tried spiral 8, and spiral 2b, Disk, disk 4
This is a theory - according to Paint they're the same exact colors, but two different 'color picker' websites (which probably suck) claim they're different html color codes
I'll double check my files vs what's in the archive, I haven't tested them all but I thought I did successfully test Spiral 8 and Disk 4 at least.
As for your multipliers, SimulationDescriptors[GameSpeed].xml have the actual GameSpeedMultiplier declarations via 'speed' controls, I'd start there.
You may even want to look at seeing if you can't copy that line from the Empire declarations into GameSpeed. ie; inside of SimulationDescriptors[GameSpeed].xml try:
i have a bit of a random question for you - in the simulationdesriptors for gamespeed, i noticed that there are only "gamespeed mulitpliers", i'm looking to create a speed that functions at 1.00 like "normal" but tech progression is "2.0", like endless.
i've been trying to figure out how to make a mod that both increases the time it takes to research with out changing the other elements of the game, and one that increases the minumum threshold of techs to advance to the next era (i like it on 11-13, depending on speed)
I seem to recall in EL being able to do this, but in ES2 i dont know what property to use, "GameSpeedTechnologyCostReduction", perhaps?
iwas even thinking at some point to maybe slate this abritrary science change to galaxy size, but that seems even less possible
A fast searching of all the files though it looks like it's happening here;
Line 425 of Simulation\SimulationDescriptors[Empire].xml which has relation to SimulationDescriptors[Research].xml, specifically the line at line 125 as that's referencing $(TechnologyCostModifier) from the Empire gamespeed setting. That look like what you want?
Edit: Ah you're getting that error? What galaxy type did you try? Maybe I did miss a file or something...
Yeah it is what i was looking for, thank you! looking to do something like Value"$(GameSpeedMultiplier + 1)" Though not sure if that would work. essentially having it x3 at fast, and slowly curving down to a 33% increase on endless
app i was using was shit, they're the same colors.
confirmed on all of them for spiral 8, that being said also the "symetryoption" i don't quite understand how that works but the problem might lie in there?
it seems every single galaxy shape throws this error, the 3 original ones are the only that don't
So the images for spiral 8 and all the various non "working" (working: spiral 2, spiral 4, twin ellipse) seem to have differing hex codes.
the GalaxyShapes.xml uses hex color ID to identify and create home systems through "Empirestart"
the hex codes don't match, therefore the game can't generate a home system - i'll see if i can get them to, and fix it :)
I tried spiral 8, and spiral 2b, Disk, disk 4
This is a theory - according to Paint they're the same exact colors, but two different 'color picker' websites (which probably suck) claim they're different html color codes
i have a bit of a random question for you - in the simulationdesriptors for gamespeed, i noticed that there are only "gamespeed mulitpliers", i'm looking to create a speed that functions at 1.00 like "normal" but tech progression is "2.0", like endless.
i've been trying to figure out how to make a mod that both increases the time it takes to research with out changing the other elements of the game, and one that increases the minumum threshold of techs to advance to the next era (i like it on 11-13, depending on speed)
I seem to recall in EL being able to do this, but in ES2 i dont know what property to use, "GameSpeedTechnologyCostReduction", perhaps?
iwas even thinking at some point to maybe slate this abritrary science change to galaxy size, but that seems even less possible
A fast searching of all the files though it looks like it's happening here;
Line 425 of Simulation\SimulationDescriptors[Empire].xml which has relation to SimulationDescriptors[Research].xml, specifically the line at line 125 as that's referencing $(TechnologyCostModifier) from the Empire gamespeed setting. That look like what you want?
Edit: Ah you're getting that error? What galaxy type did you try? Maybe I did miss a file or something...
Hey guys, thought i'd share incase anyone wanted, i created a working fairly stable galaxy size gen (works well on all galaxy types)
haven't figured out how to change the spawned players max from 6, (can make the map support up to 12 natively but the menu seems to bug, will work on that later)
Currently it's 84 nodes (up from the maximum of medium which is 42) and a 41% increase diamater size over medium
dealing with generator issues beyond 84 nodes, but ill be working on a 168 node galaxy soon which will be double the diamater of medium, far larger than what "huge" will be come release, as "huge" will be 84 nodes with this same ratio.
Installation instructions:
*.\steamapps\common\Endless Space 2\Public\Settings\WorldSettingDefinitions.xml (remember to back up your original file, as this OVERRIDES "medium" galaxy setting)
Yeah I'm not sure what they were doing there lol. There were materials in the XML for a 'Ring" galaxy type too but no files for them, so I just took the Disk4 type and deleted the center sector lol.
I made some tweaks right before I uploaded that .7z file, I THINK I might have fixed the errors in relation to "not enough room", assuming I didn't forget to include any changed files.
I do use the CH trainer, honestly i have no idea how to unlock the dev console, but that trainer works flawlessly - there are a lot of VERY good debugging tools available in it, from curiosity/anomaly/quest testing, to map revealing, ai tracking (to help find what causes infinite pending bug), theres even lobby information and a steam api window that has no real purpose as of yet
I would like to know how to unlock the dev console with out relying on them, but they won't really give me a clear indication as to how they unlocked it.
thank you again for posting these, and yes i think you should indeed make your own post about it, as soon as the game sees some stability and optimization updates im going to be playing on exclusively larger maps :P
and you bet im going to test the other galaxy shapes, ill be doing that right now actually :p ill upload some screenshots for you
Unlocked Large and Huge and implemented my own "Massive". My Massive implementation is 198 nodes (196 stars) at a 2.6 SizeScale, I've also 'unlocked' the disabled galaxy types, as well as fixed Spiral2b (it was in but broken?) and implemented Ring (was in-XML but lacked any Region/Density files under the GalaxyGenerator plugin). I've also tweaked Endless speed to be, well, far more endless. Financial victory is now at 2000 turns instead of 400.
Worthy note; milage WILL vary, I haven't tested all of my changes yet, and I've only implemented localization for some of the changes for the english localization set (trying to load this mod under any other language will result in GUI/Localization errors). I've also got a bit of a beastly computer which is why I've probably had no issues with my own Massive model yet. Also probably shouldn't report any bugs using this as lord knows what I might have implemented that they had no intentions of being implemented yet, so :P
The map is "Twin Elliptical", and the 2nd screen shot is as far zoomed out as you can possibly get, roughly only one actual galaxy is visible when fully zoomed out, so you can gauge a general size from that.
I should probably make my own post for this shouldn't I lol.
But yeah I'm still fine-tuning the ratio as well for stars, sometimes they're really close, other times they're kinda distant, there's some surgical level tuning it seems to just get that right.
Edit: How does one enable the dev console for ES2? Most I can find is some "CheatHappens" trainer that claims to 'unlock' it.
care to share your xml files? i have a few issues, one, i maintain the ratio of the diamater per stars, so 1.41 is intended for native "huge", anything bigger than that and the starlanes start breaking down, additionally anything more than 84 nodes seems to fill in the excess nodes with
additionally, bigger than 1.41 OR bigger than 84 nodes the "unconnected" nodes that spawn out on the fringes tend to be excessively far away, no probe or realistic scouting will ever find them :P (using the dev console after each generation to reveal full galaxy)
if you get yours stable, that means i did something wrong, can you share with me your xml files?
What are the issues you've had with going above 84 nodes? I managed to implement the slider up to "Huge" and have it hit the pre-defined 112 but it's hit or miss at launch as sometimes it'll complain about not enough room for all the defined races.
CoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelSynapt
Enthusiast
Synapt
Enthusiast
6 800g2g ptsReport comment
Why do you report Synapt?
Are you sure you want to block Synapt ?
BlockCancelAre you sure you want to unblock Synapt ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelSynapt
Enthusiast
Synapt
Enthusiast
6 800g2g ptsReport comment
Why do you report Synapt?
Are you sure you want to block Synapt ?
BlockCancelAre you sure you want to unblock Synapt ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelSynapt
Enthusiast
Synapt
Enthusiast
6 800g2g ptsReport comment
Why do you report Synapt?
Are you sure you want to block Synapt ?
BlockCancelAre you sure you want to unblock Synapt ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelSynapt
Enthusiast
Synapt
Enthusiast
6 800g2g ptsReport comment
Why do you report Synapt?
Are you sure you want to block Synapt ?
BlockCancelAre you sure you want to unblock Synapt ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelSynapt
Enthusiast
Synapt
Enthusiast
6 800g2g ptsReport comment
Why do you report Synapt?
Are you sure you want to block Synapt ?
BlockCancelAre you sure you want to unblock Synapt ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelSynapt
Enthusiast
Synapt
Enthusiast
6 800g2g ptsReport comment
Why do you report Synapt?
Are you sure you want to block Synapt ?
BlockCancelAre you sure you want to unblock Synapt ?
UnblockCancelCoffeeKitty
Confirmed Vodyani
CoffeeKitty
Confirmed Vodyani
18 000g2g ptsReport comment
Why do you report CoffeeKitty?
Are you sure you want to block CoffeeKitty ?
BlockCancelAre you sure you want to unblock CoffeeKitty ?
UnblockCancelSynapt
Enthusiast
Synapt
Enthusiast
6 800g2g ptsReport comment
Why do you report Synapt?
Are you sure you want to block Synapt ?
BlockCancelAre you sure you want to unblock Synapt ?
UnblockCancel