ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
However, don't forget to check how it looks in the tooltip and chnage the text of the localization keys accordingly to reflect the new effects (ex: avoid negative wording on positive effects etc...)
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Is there a way to specify an alternate tooltip? I don't want to modify the localization key for all instances of this property/descriptor, just this one instance of it.
It would show in the tooltip, but it didn't seem to have any effect. Instead, I ramped up the SystemGrowth property instead. It's not the same, but it has a similar effect.
I could use some help finding the right property to modify the Population growth directly, like the PopulationGrowthMalus does. Here's what I did instead:
I've applied it to a StarSystemImprovement assigned to the home planet. In essence, it adds 25 food per population in the home system. While it accelerates population growth in the home system/on the home planet, it also has a side effect of sending out large amounts of food when building an Outpost.
You could try, instead of increasing the amount of Food, reducing the property PopulationGrowthUpkeep ?
I believe it would make your population grow faster without producing large amounts of Food - if I'm not mistaken, your population would simply need less food to grow!
Updated 8 years ago.
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From my experiments, that property *does* affect how much food your population eats, but it doesn't affect population growth directly. From what I can tell, it takes 300 food to trigger an addition of 1 population. If I have 1 Population, I'm only eating 1 food. If I change the PopulationGrowthUpkeep, I believe it affects how much food my population is consuming. So, when I have 2 population, I'll still only be eating 1 food. But it's my SystemGrowth that affects how much food I'm producing and "fills the bucket" of how much food before I hit 300 or the next trigger for a population bump.
So, I think I need to find what property affects that "300/population trigger" and mod that :)
EDIT: I think I found the formula, but I'm not sure how to tell the game to apply it to my faction. I found this formula in the Registry.xml file:
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