ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hello. I would like to slow down the pace at which one can discover new technologies. Ideally by changing a single tag somewhere in the gamespeed values, but I couldn't find anything there. I also can't find a number for 'technology cost' or somesuch, though, so I suspect it is wholly variable. How would I change the cost of a technology, at any rate? Thank you in advance. :)
EDIT: Heh, I found it myself, actually; in SimulationDescriptors[Research].xml , one can change the BaseValue tags (I changed them from 1 to 3, tripling the tech cost). :)
Oh, I didn't see that tag, but that is even more useful then! The game plays a lot better with this reduced tech pace, but then, I play Civilization on Marathon with a personally modified (slower) tech pace as well. 'Tis a personal preference. :)
This may be somewhat off topic but is there a way to change it so each tech tier has a set cost for techs of that tier that only changes with the game speed and not how many techs you've discovered¿
This may be somewhat off topic but is there a way to change it so each tech tier has a set cost for techs of that tier that only changes with the game speed and not how many techs you've discovered¿
Yes there is, in %Install Folder%\Endless Space 2\Public\Simulation\SimulationDescriptors[Research].xml it defines the variable that set technology costs
It is lines 130 & 132 that make technology costs rise as you research
Line 130: <BinaryModifier TargetProperty="TechnologyCurrentCost" Operation="Addition" Left="$(UnlockedTechnologyCount)" BinaryOperation="Multiplication" Right="3" Priority="1"/> Line 131: <Modifier TargetProperty="TechnologyCurrentCost" Operation="Power"Value="1.05" Priority="1"/> Line 132: <Modifier TargetProperty="TechnologyCurrentCost" Operation="Subtraction" Value="$(UnlockedTechnologyCount)" Priority="2"/>
Remove the lines 130 and 132 to disable growing technology costs.
Lines 15 to 19 control Era Tech costs you can increase them if you want (to balance out the reduction in tech costs)
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