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Changing tech speed

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7 years ago
Jun 2, 2017, 3:39:14 PM

Hello. I would like to slow down the pace at which one can discover new technologies. Ideally by changing a single tag somewhere in the gamespeed values, but I couldn't find anything there. I also can't find a number for 'technology cost' or somesuch, though, so I suspect it is wholly variable. How would I change the cost of a technology, at any rate? Thank you in advance. :)


EDIT: Heh, I found it myself, actually; in SimulationDescriptors[Research].xml , one can change the BaseValue tags (I changed them from 1 to 3, tripling the tech cost). :)


<Property Name="TechnologyCostQuadrantScienceAndExplorationMultiplier"BaseValue="3" MinValue="0"/>
<Property Name="TechnologyCostQuadrantEconomyAndTradeMultiplier"BaseValue="3" MinValue="0"/>
<Property Name="TechnologyCostQuadrantEmpireDevelopmentMultiplier"BaseValue="3" MinValue="0"/>
<Property Name="TechnologyCostQuadrantMilitaryMultiplier"BaseValue="3" MinValue="0"/>

Updated 7 years ago.
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7 years ago
Jun 3, 2017, 5:20:44 AM

There is in fact just above those an overall modifier property


<Property Name="TechnologyCostModifier" BaseValue="1"/> 

Which for testing modding purposes I made 0.01 and it worked out. Level 1 and 2 techs only cost 1 on the first turn and tier 3 was "4"

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7 years ago
Jun 3, 2017, 12:17:35 PM

Oh, I didn't see that tag, but that is even more useful then! The game plays a lot better with this reduced tech pace, but then, I play Civilization on Marathon with a personally modified (slower) tech pace as well. 'Tis a personal preference. :)

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7 years ago
Jul 13, 2017, 9:44:06 PM

This may be somewhat off topic but is there a way to change it so each tech tier has a set cost for techs of that tier that only changes with the game speed and not how many techs you've discovered¿

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7 years ago
Jul 14, 2017, 8:39:43 AM
Selein wrote:

This may be somewhat off topic but is there a way to change it so each tech tier has a set cost for techs of that tier that only changes with the game speed and not how many techs you've discovered¿

Yes there is, in %Install Folder%\Endless Space 2\Public\Simulation\SimulationDescriptors[Research].xml it defines the variable that set technology costs 

It is lines 130 & 132 that make technology costs rise as you research

Line 130:         <BinaryModifier TargetProperty="TechnologyCurrentCost"   Operation="Addition" Left="$(UnlockedTechnologyCount)" BinaryOperation="Multiplication" Right="3"      Priority="1"/>
Line 131:         <Modifier       TargetProperty="TechnologyCurrentCost"   Operation="Power"Value="1.05"                                                                          Priority="1"/>
Line 132:         <Modifier       TargetProperty="TechnologyCurrentCost"   Operation="Subtraction"    Value="$(UnlockedTechnologyCount)"                                          Priority="2"/>

Remove the lines 130 and 132 to disable growing technology costs.


Lines 15 to 19 control Era Tech costs you can increase them if you want (to balance out the reduction in tech costs)

Updated 7 years ago.
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