ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
You'd likely have to create a mod for each faction, as the ship defintions are unique and you wouldn't be able to have multiple definitions for the same named Hull.
For example, in the HullDefinitions.xml file, there is a definition defined as "Hull01SmallAdventurer". Let's say I wanted to replace the ship with the Vodyani Medium Attacker ("HullMedium01Vampirilis").
Actually, I just went ahead and did it. Here's a couple of screenshots of the result:
Main screen:
Going the TLDR; route...here is the modified hull definition I used to create the above:
Wouldn't it be a "lazy" way to change the Hero ships, by editing <ShipDesign Name="ShipDesignHeroSmall01Attacker"/> ?
I say "lazy" cause it would probably just replace the ship with a standard one, when Heroes shups have usually more abilities, like they can carry probes.
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