ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
However to do the same thing the expansionists trait does it this way: <SimulationDescriptor Name="FactionTraitExpansionists2" Type="FactionTrait"> <Modifier TargetProperty="OverColonizationPenaltiesReduction" Value="-0.5" Operation="Addition" Path="ClassEmpire"/> </SimulationDescriptor>
Were they applied differently to the different values for a reason? For some reason I'm having a hard time parsing this.
To be specific my goal in asking this is not just to learn XML better but to hopefully make all of the OverColonizationPenaltiesReduction effects multiplicative instead of additive.
Kareal
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Kareal
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