Hello,


For my first mod, I was trying to modify the starting planets in the Home system only.


I found that in Public/GalaxyGenerator/WeightTableDefinitions.xml I could edit:

<GalaxyGeneratorWeightTable Name="FactionSophons_PlanetTypes">
<Entry Tag="PlanetTypeBoreal"             Weight="3"/>
</GalaxyGeneratorWeightTable>


To


<GalaxyGeneratorWeightTable Name="FactionSophons_PlanetTypes">
<Entry Tag="PlanetTypeTerran"             Weight="3"/>
</GalaxyGeneratorWeightTable>


However, this only affected the home planet itself and only for default races.  I use a custom Race, but cant find it in the file here.  I am not worried about the home planet itself for the custom race since that is a selectable option, but am more interested in the rest of the system.

PlanetStarter.txt

This Looked like something I could use to modify the home system planets

<GalaxyGeneratorWeightTable Name="HomeSystem_PlanetTypes">

But even setting the values to 0 for all but the 2 planet types I wanted, I still got the planet types I was trying to remove.


So my questions are:

1. What values do I need to edit in order to change what planets spawn in the Home System (is the value tied to the balanced/Chaotic start option?)

2. What value do I need to edit in order to change the number of planets in the Home system (I assume there is a value for this since it always starts with 4.  Is this also tied to chaotic/balance start?)

3. How do I turn these changes into a mod (extension?) rather than directly editing the game files (my first attempt attached)


Thanks :)