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My Next Mod Votation

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Combat
Quests & Exploration
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Technology
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7 years ago
Jul 24, 2017, 12:09:10 AM

My main focus on my mods will be staying in tune with the current G2G balance mod, and give more content close to what the game already has.


Combat:

Railguns (short-mid range projectiles maybe as a tier 4 special module anti-carrier weapon), a couple of modules, Techs (for armor and air units), some traits,  for armor and air units, tier 3-4 defense buildings.


Quests & Exploration:

A ton of quests, an upgrade for Exploration ships.


Minor Factions:

They would use bonuses from my "More Population Bonuses" mod, for example a minor faction that gives 15% Dust on 20 pop. and helps with dust inflation when assimilated (something like 10%).


Technology:

Science (more stuff for tier 4-5), Empire (more religious buildings that give happiness and influence), a tech with reverse terraforming (AKA I need more desert planets)


Any idea is welcome!



Updated 7 years ago.
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7 years ago
Jul 24, 2017, 9:46:56 AM

Quick unrelated question : Do you think it's possible to add another science tier ? (or a science tree)

Updated 7 years ago.
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7 years ago
Jul 24, 2017, 3:21:23 PM

The types "Technology Stage" and "Technology Count" do exist so it would be possible, at least in numbers, I don't know how to change the gui though or if it adapts to the quantity of stages you have, it's also unclear to me how to relate one tech stage to others.

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