ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
This thread is for the Developers of the project to make progress reports regarding what work has been done and keeping everyone up to date with what’s coming up.
If you want to suggest changes or leave comments it’s best to do it on the Discussion thread[I will hopefully remember to add a Link Here]
If you feel that what you want to post will not fit there you can always PM me.
If you would like to help out with developing the project feel free to PM me,
You don’t have to be an experienced modder, you just have to be willing to learn.
The Community Mod Project is similar to the G2G Balance mod but the main goal of this project is to make changes / add features to make the game more fun & Interesting,
keeping everything balanced is a secondary goal.
Much like the G2G Balance mod this project has phases in which there is a focus on particular areas.
This focus dictates what we are mainly working on / Discussing but you are free to make suggestions regarding any area.
Changes are implemented on the basis of;
How easy they are to do,
How well they fit into the current focus &
The community support for them.
So easy changes that most people want will happen regardless of if the fit in the focus, etc.
Also nothing in this mod is final (I even will happy to change the name if someone comes up with a better one)
So if you think a current feature should be change do make a post (In the Discussion thread) and say why it should be changed.
Links:
Discussion Thread [Game Design Forum] - Where Ideas are publicly discussed
[Consumption Code] Changed Consumption to 10 Food Per Pop Enabled Gene Hunter Consumption(It's Broken in vanilla) OverPopulation Consumption added: 2% Food Production Per OverPopulation Opulent Consumption added: 0.5% Food Production Per Pop
Wasteful Portions added: 0.3% Food Production Per Pop
Logistics Inefficiency added: 0.2% Food Production Per Pop [Improvements] Ultra GreenHouses, Organic Purity, Epigenetic Crop Seeding Decreased to +2 RawFood Evolved Soils Now Unlocked By "Rare Earth Forms" -20% Wasteful Portions/System Level effect added to Intensive Cultivation
Planetary Influence Specialization bonus on Exceptional Planets
[Factions] Unfallen Pop Trait changed from "Bounteous Gardeners" to "Prolific Farmers" [Localization] Gene Hunter upkeep cost renamed to Gene Splice Cravings Changed Consumption Title to Basic Sustenance
[Tech Tree]
6 New Technologies added:
-"Senate-Directorate Conclave"
-"Cultural Hegemony"
-"Galactic Nationalization"
-"Rapid Phase Transitions"
-"Advanced Placation Techniques"
-"Cosmopolitan Specialization"
[Other]
Political effect duration of building Military Ships reduced by 75%
[G2G Balance Mod]
Made Compatible with version 3.04
Incorporated Ground battle changes
Overwrites Planet tag changes
The Current Build is V 1.1.0 And is for ES2 Build V 1.0.61
The Start of this project & it's First Phase (aptly named "Growing Pains" by Frogsquadron)
It's Focus; Is Altering food production and consumption (& the other FIDSI to a lesser degree) Along with making Tall play style Viable.
Version 1.0.0 - For Game Build V 1.0.53
[Consumption Code] Changed Consumption to 10 Food Per Pop Enabled Gene Hunter Consumption(It's Broken in vanilla) OverPopulation Consumption added: 2% Food Production Per OverPopulation Wasted Food added: 1% Food Production Per Pop [Improvements] Ultra GreenHouses, Organic Purity, Epigenetic Crop Seeding Decreased to +2 RawFood Evolved Soils Now Unlocked By "Rare Earth Forms" -20% Wasteful Portions/System Level effect added to Intensive Cultivation [Factions] Unfallen Pop Trait changed from "Bounteous Gardeners" to "Prolific Farmers" [Localization] Gene Hunter upkeep cost renamed to Gene Splice Cravings Changed Consumption Title to Sustenance [Tech Tree] Two Blank Techs Added
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