ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I am new to the modding scene and just getting started with endless space 2. I am trying to make a new faction affinity that I am adding in via a trait. The trait is a dynamically increased value for science and industry to empire both starting at 25%. After 5 turns the value of increased science increases to 50%, but industry falls to 0%. Over the next 10 turns the two values swap again. this continues throughout the game. See below where y(blue) is the value of science, and y(red) is industry. X would be the value "CurrentTurn".
My question is: Is it possible to add a function in to determine a value. Pi I can substitute for 3.14... and it should hold true for about 500 turns as long as enough decimals are present but I would still need to use sine.
Any help or another approach on how to do this would be much appreciated.
Thank you, I didn't even know this exsisted. That is very helpful. The error is with the sine operation. Im guessing this means Im stuck.
The following exception was raised: System.InvalidOperationException: There is an error in XML document. ---> System.InvalidOperationException: 'Sine' is not a valid value for Amplitude.Unity.Simulation.SimulationModifierDescriptor+ModifierOperation.
I dont know enough about the language or allowances for endless space 2 to really know if there is another way around.
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