ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I was hoping to get started with making a few tiny mods (Changing a trait or two, maybe adding a new planetary improvement once I feel more comfortable), but browsing the .xml files has me totally confused.
I'll use the first thing I wanted to try as an example.
I wanted to change the Riftborn's Machine Embodiment so that it could be bought-out with Dust, just to see how that would play out.
I spent some time browsing the .xml files, and I think I've found the Riftborn's Machine Embodiment function down at the bottom of the file ..\Public\Simulation\ConstructibleElement_Industry[StarSystemImprovement].xml ...
but, I was never able to find anything under that name, "Machine Embodiment", in any of the files I searched.
This poses a number of problems for someone who has not yet spent much time with the .xml files:
1) Searching for something based on its name in-game seems to... well, not work.
2) It's hard to be sure that I've found what I was looking for, even if it looks to work as expected.
3) I'm left wondering where and how anything is actually given its in-game name.
Can a more experienced person help me out here?
Is there an .xml file I haven't found yet where everything is given its name?
I'm sorry if this is something that's been explained many times before.
Names & most text is set in the Localization files, Machine Embodiment in particular is in "Localization\english\ES2_Localization_Assets_Locales.xml" (Line: 4921)
It can be found in the ConstructibleElement_Industry[StarSystemImprovement].xml file under the name StarSystemImprovementCreateMajorPopulation
Names & most text is set in the Localization files, Machine Embodiment in particular is in "Localization\english\ES2_Localization_Assets_Locales.xml" (Line: 4921)
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