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Modding Technology Unlocks

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7 years ago
Feb 12, 2018, 9:50:30 AM

Where would I find the files for modding technologies?


I want to add the curiosity-only non-strategic weapons (T3/T5 kinetics and lasers, T2/T4 missiles and beams) and armour modules (T3/T5 plating and shields) to their respective tiers. Until the 02/02 patch I had success simply adding their SimulationDescriptorReferences to the tier entries in ConstructibleElement_Science[QuadrantMilitary].xml but since that patch this no longer seems to work.


How I do this now? Thank you in advance for any help.


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7 years ago
Feb 14, 2018, 9:09:47 PM

The way I did it was to change tech requirements in the ModuleDefinitions files, replacing the curiosity tech by the appropriate TechnologyStageMilitary. Of course the issue is we have to remove the curiosities from the CuriosityDroplist file or else we get empty loot from curiosities.

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7 years ago
Feb 20, 2018, 2:32:16 AM

Thank you, that seems to have done it. :)

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