I'm looking to make a trait that modifies the default tech penalty as seen in SimulationDescriptors[Research].xml, where you gain increasing cost per tech based on UnlockedTechnologyCount. I understand how to create traits based off other existing modifiers, but I haven't figured out how to make the language/template work with this type of function.

If possible I would want to specifically modify this line:

<Modifier       TargetProperty="TechnologyCurrentCost"   Operation="Power"          Value="1.25"                                                                Priority="2"/>

and probably by only a very small amount- from testing, even slight changes made large differences. Perhaps there would be a way to create a whole new section in that file that is only referenced by factions with the specific trait? Unless there's something even easier :D