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Improved the ai

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6 years ago
Jan 22, 2019, 6:18:22 AM

I really love this game, the finition, the creativity, the differente faction but I thing the game is so easy, it's a probleme with the victory option may be.


the fact is the ai is so passive and the diplomacy break the game at every match, selfsame in endless difficulty.


I thing we should benefit the best ai before a new faction and I know it's very difficult the change the code behavior of the ai  but the the experience of this game will be very benefit with a new difficulty not with the cheat of the ai but change the behavior.


 It's my opinion of course but I am sure i am not alone who share this opinion. whe should created a community patch same as legend or work with the creater. and I sawe a guy who said the same thing two years ago with enfer.


 I play the game with  the really good mod created by kuma and enfer : enhanced space 2, automatisation politic and endless war enfer. 


The good mods who change the way of the game work to improve the concept: luxury, constructie, diplomacy but selfasme with these mods. the ai is so passive and I  thing is pity.

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6 years ago
Jan 22, 2019, 2:39:41 PM

You're not wrong and I honestly never thought that the AI for Endless Legend would amount to anything. But lo and behold LeaderEnemyBoss proved us all wrong on that front.



I don't know what it would take to make the AI play better and since I'm not an AI programmer I can't give a lot of insight into the process. 



Currently the biggest complaint is AI passivity. I think that can be a double-edged sword. If the AI is truly a warmonger, then it runs the risk of bankrupting itself by engaging in too many wars and leaving other techs unresearched. But then when the AI commits to war it suddently stops researching military techs and leaves out some key ones that could cement their victory.


This is also balanced against the Devs philosophy that the AI act like a race of people who are just trying to prosper and survive and not necessarily win.


If you watched the live stream on twitch that was reiterated. This is not a war game. However much your mileage will vary from that I don't know.


I try to tell people that playing on Endless difficulty only exposes the weakness of the AI most of the time and locks the player into a specific playstyle...but again that is each individuals choice.

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6 years ago
Jan 22, 2019, 5:14:56 PM

Yes, I can be agree with you for this point, the risk of the research but in the new game you can choose your option victory : score, supremacy, conquest, science, economic and wonder.


Unfortunately as much people say the economic is random and most easier to have to win before science and wonder if you  disable by exemple economic, science, wonder, the ai block

 

the way to win for each match they don't focus on the only way but they have a good buff, as everyone knows that's normally in the strategie game, the ai cheat to stand a threat 


but hier they don't try to invade the player but try too keep these territory against the player. As you  say they don't try too win, they only survive, by the way what'is the interrest too play a


a game that you know you will win with an alliance rest or becouse you create your godd ships at the good times and destroy, invade the ennemy at the good time.


Yes it's fun but boring because the ai is not at heigth and I blame that.


 It's my big deception for this game same as I love this fantastic galaxy game, they  have a lot of good Ideas and the develloper are present to  share with us.


The best ai at ever saw is total war wharammer 2 but this game is totally different because is the 4 x and 4x has many option too win. 


I thing we should too create a new difficulty or victory option to stay focus at how too win with only one way and not all. 


The ai suppose your dangerosity and try to send some troops to weaken your strength but not to destroy, never, they only suppose your score and attack or defense in result. They need to be more dangerous for the player, to be az real treath and it can be possible in change the way of the ai oplaay but change the code of the ai is very diffucult but necessary for this game 

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6 years ago
Jan 22, 2019, 6:31:00 PM

Yeah that's the key point. Its very easy to give the AI a strategic buff and have them win in a RTS for instance. There is only one set of goals and they can relentlessly pursue those.


Here the game is more complex and it is not easy for even the Cravers to win that way...and they should be the ones dominating any game where they have a strategic buff.



The thing is that the devs have to make a choice when it comes to AI development. Devote more reasources to that or devote them to making new content that will pay the bills. It's a pretty easy jump to see which is more attractive. Better AI does not have anywhere near as good a rate of return as new content. And then they have to devote that AI talent to making the new races not suck and be able to use the new features of the new faction. 


In short it is a combination of things which I don't think they will ever address.

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6 years ago
Jan 22, 2019, 7:42:04 PM

I hope so we can change these minds about that with the communtity and after the lucrative DLC for them but yes they need to earn money, it is their job after all.


But new faction sinds more difficutlty to stable the game and improve.


Focus to do a Better ai can be more attractive for the people who don't know this game and regard some critics and it can be a good publicity for the game as a total war more that a classic game.


After all the studio Amplitude is buy by Sega ? 


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6 years ago
Jan 29, 2019, 6:59:47 PM

just bought the game and realised that the AI doesn´t seem to be aware of enemy fleets at all... i was sitting in one of their systems and they were much stronger than me and simply refused to attack my fleet. 


My biggest concern in 4X games and great-strategy games is always the AI. Even though noone can expect that a normal AI can challenge an experienced player without bonusses it should at least make me think a bit. The thing is that if the game does not make me think there is no need  to play a strategy game. 


Quite sad as i loved the first hours of this game

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6 years ago
Jan 30, 2019, 8:40:17 AM

Unfortunately the ai decide these decision in the same turn as ours and he is hard coding to change that things. 

But we have mods to improved the concept and the difficulty of this game :-).


Now they are update: enhanced edition by kuma it's an overhaul if you want, batlle mod by foraven (it's an improved aiterus mod and change other things as design template to make an new better ships ai) and endless war to iproved the diplamacy and make the decisiopn of ai to maintain a cold war. Have fun !

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6 years ago
Jan 30, 2019, 2:12:19 PM

Unfortunately I found a problem with battle mod and enhanced space 2, they are not compatible, you need to make a choice between us

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6 years ago
Jan 31, 2019, 12:48:49 PM

Yes, every 4x has poor AI, which frankly seems to be due to an economic limitation, since apparently it's too expensive to develop a good AI and there's very little return, so the player base is a litle bit at fault also, since apparently it doesn't demand a higher standard when it comes to AI.


But then, there is poor AI and then there are the Endless games. I've been a strategy gamer for over 25 years and I've never seen worse. Yes, AIs in every game do stupid decisions, but at least they do something. When I try to play Endless Legend, for example, even on higher difficulties, I often find that on turn 200+ some factions control only one region and don't even contruct resource extractors nor garrison their capital!

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