The title sums it up pretty well, is there any way to separate the VFX of an anomaly from the hard-coded name of the anomaly?  Something like


<CuriosityDefinition Name="Curiosity_PlanetAnomalyCustom01" SubCategory="PlanetAnomaly" DisplayedType="CuriosityTypeAtmospheric" Difficulty="1" DiscoverOnColonization="true" ScoreProvider="CuriosityDiscovered">

        <VisibilityPrerequisites>

            <InterpreterPrerequisite Flags="Visibility">Property(Context, DetectionLevel) ge 1</InterpreterPrerequisite>

        </VisibilityPrerequisites>

        <PlanetAnomalyEffect>

            <Anomaly Name="PlanetAnomalyCustom01"/>

        </PlanetAnomalyEffect>

        <PlanetAnomalyVisualEffect>

            <Anomaly Name="PlanetAnomaly06"/>

        </PlanetAnomalyVisualEffect>

        <DroplistEffect>

            <Droplist Name="CuriosityDroplist_Loot_Atmospheric_Era1"/>

        </DroplistEffect>

        <PopulationEvent Name="PopulationPoliticalEventCuriosityTypeAtmospheric"/>

    </CuriosityDefinition>



It would also be nice to be able to edit to RGB and basic scale values of anomaly effects.  Can any dev give us an idea if any of this is possible/can be easily added in a future update?