ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I was trying to learn how exactly inflation works in the XML files so I could modify it to a rate closer to my tastes. However, the first thing I tried in order to see if I had the right variable (DustInflationFactor) was to set it to 0 to see if that stopped inflation all together. Even with it set at 0 and starting a new game inflation seemed to continue as per usual. So now I'm confused to whether or not there's another variable or global somewhere overriding that value. For reference the value I modifyied was in the "SimulatorDescriptors[Marketplace].xml" file.
Interesting. So does that mean that the Inflation from ClassEmpire is governing things like buyout seperately from the ClassMarketplace inflation which in turn deals only with marketplace variables?
EDIT - (DISREGARD) Also, in which XML file is ClassEmpire located (or the associated variables)? I can't seem to find it.
Interesting. So does that mean that the Inflation from ClassEmpire is governing things like buyout seperately from the ClassMarketplace inflation which in turn deals only with marketplace variables?
EDIT - Also, in which XML file is ClassEmpire located (or the associated variables)? I can't seem to find it.
Correct. As they can't interfere each other, they just calculate the inflation separately and thus use slightly different value.
ClassEmpire can be found at SimulationDescriptors[Empire].xml on Simulation folder.
In the base game files we can, indeed, see that there are :
* two different properties, named the same `DustInflation`, that are in two different paths
* two different formulas to calculate them in `SimulationDescriptors[MarketPlace].xml` and `SimulatorsDecriptors[Empire].xml`
However, modifying the Empire class one also directly affects the marketplace one.
In the below example i applied, two mutiply modifiers to Empire DustInflation (0.7 then 0.5) and it affects directly, for the same proportion, the marketplace inflation.
To show that i switched empire between mine (with modifiers) and another (without)
The question coming after that is : as there is only one marketplace for all empires, if i achive to modify DustInflation ot ClassMarketPlace, will it modify only for me or for all the empires ?
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