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Wierd anomaly bug using anomaly reduction module?

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5 years ago
Apr 30, 2020, 7:31:39 PM

So I have some aomalies that add FIDS like:
<Modifier TargetProperty="PlanetRawIndustry"               Value="2"               Operation="Addition"               Path="ClassPlanet" />

<Modifier TargetProperty="PlanetIndustry"                Value="10"       Operation="Addition"               Path="ClassPlanet" />


The first is a per pop bonus, the second is a flat bonus.


When reducing anomalies normaly via construction que, everything works fine.

However, when using a ship module, only the per pop bonus works.


I'm putting this in the modding forum because no vanilla anomalies add flat bonuses directly to the planet, they apply to the system instead.


I'd like to keep them on the planet because the effcts are more organized and it maks more sence thematicaly.


Any ideas?



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5 years ago
Apr 30, 2020, 8:20:54 PM

./ClassPlanet?

Otherwise it'd try to apply it to every Planet but not have the ability to

Updated 5 years ago.
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5 years ago
Apr 30, 2020, 9:32:35 PM
I don't follow.
They work properly when reducing the anomaly as normal. Just not via ship reduction.
Also note that PlanetRawIndustry path is "ClassPlanet" Therefore PlanetIndustry should be "ClassPlanet" too, right?

EDIT: Just tested. "./ClassPlanet" doesn't work in either case.
Updated 5 years ago.
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5 years ago
May 1, 2020, 12:45:25 AM

Ahh, I see, try ClassColonizedPlanet? The property exists on both ClassPlanet and ClassColonizedPlanet, but everything I see referencing the property only references the ClassColonizedPlanet version. I'm thinking either ./ClassColonizedPlanet or just ClassColonizedPlanet.

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