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Does anyone have an idea how to debug this?

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4 years ago
Aug 28, 2020, 9:35:23 PM

23:31:52:169PrismSTACKError: {"error message":"Object reference not set to an instance of an object","callstack":"  at GetTargetGainFromProperty in :line 0\n  at ExtractGainsFromDescriptor in :line 0\n  at TryExtractGainsFromDescriptor in :line 0\n  at FillGainsFromDescriptors in :line 0\n  at FillGains in :line 0\n  at FillScienceUnlocksGains in :line 0\n  at ComputeGains in :line 0\n  at ProcessSynchronizationMessage in :line 0\n  at ProcessMessage in :line 0\n  at Run in :line 0\n","turn":0,"gameID":"2d2f7c60-dcd9-448e-826c-9a56a11d9384","eventID":"5.19.01","eventName":"Error","steamID":"76561197998780764","gamecode":"392110","sessionID":"32c8864a524c4e7bb36740c13796fa59","eventTimestampClient":"2020-08-28T23:31:51.965"}

 at MoveNext in :line 0 at InvokeMoveNext in :line 0




Seems to be related to technologies, but I can't seem to figure out how SimulationDescriptor references can lead to Moving issues.

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4 years ago
Aug 29, 2020, 9:47:55 AM

Did you make the tech GUI element wrong or forget to make one? I remember having this problem, and the solution was fixing my techgui.

Updated 4 years ago.
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4 years ago
Aug 29, 2020, 10:29:21 AM
CaptainCobbs wrote:

Did you make the tech GUI element wrong or forget to make one? I remember having this problem, and the solution was fixing my techgui.

I'm quite sure the gui elements are fine, at least they work when deactivating the simulation descriptor in the tech definition :/


GuiElements[Idrinth][Technology].xml

Updated 4 years ago.
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4 years ago
Aug 29, 2020, 3:59:48 PM

Nailed it down to something being wrong with the simulation descriptors for the actual effect, as in the technology part works :)


to be exat they were invalid, didn't specify their targetProperty...should next time just check that first

Updated 4 years ago.
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