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4 years ago
Oct 1, 2020, 2:34:50 PM

Hello everyone it's me again back with more modding problems. I've switched to making a weapon module called an Arcane Cannon. (mostly) everything works, however when I try to install the module on a ship the game crashes. anyone know whats causing this?

Updated 4 years ago.
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4 years ago
Oct 1, 2020, 6:18:35 PM

I see the problem now, i was using the wrong SalvoKinetic type

I was using SalvoKinetic5Strategic3 when I was supposed to use SalvoKinetic4Strategic3

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4 years ago
Oct 1, 2020, 10:28:32 PM

I have a new problem with my mod: The game seems to be completely ignoring the damage values I have set, it is not showing up on weapon stats and the game isn't taking damage into account when calculating the projectile and energy balance.

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4 years ago
Oct 1, 2020, 11:19:39 PM

Yes and yes, all my other stats show up and are used (example: crit chance shows up at the correct value I have set (100%) but damage is no where to be seen)


This is the target property code I'm using, I'm at least 95% sure it's right...

        <Modifier TargetProperty="Damage"                                   Operation="Addition"  Value="3000"           TooltipHidden="true"/>

Updated 4 years ago.
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4 years ago
Oct 2, 2020, 1:08:57 AM

Ok I tried adding Path="ClassModule" but that didn't work also the game removed my Raw Damage stat as well from the list of stats

Edit: Forgot to mention that the Raw Damage stat was there the last time I tested the mod. I'm not sure what's happening

Updated 4 years ago.
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4 years ago
Oct 2, 2020, 3:55:39 AM

You need to add Path="ClassModule" to every modifier there. Also, the base cooldown for kinetic weapons is 1.7, so subtracting 2 would make it -0.3.

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4 years ago
Oct 2, 2020, 3:23:38 PM

ah that makes sense

ok so the problem did stem from negative cooldown values, I increased the cooldown by 1 and it's working again, thank you

Updated 4 years ago.
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