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[Minor faction idea] The banished ones

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8 years ago
Dec 2, 2016, 3:15:55 PM

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DISCLAIMER:

I'll post here some ideas of factions I got, if you're interested in them, have in mind I got no modding nor artistic skills, so feel free to use any of my ideas, as long as you give credit.

Also feel free to comment anything you want.

I'll always start with a summary post and develop it further, so if you like better wait, because I'll expand the ideas in further posts but won't be fast.

I'll do some updates in its originals posts, so I'll try to keep, at least, an update date in each post. As EA progress and game is changed after release, I also will try to update according its pace. Like before, I'll take may long time, and won't be fast.

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Summary


If you read my idea about the Transbiologists faction, you may be asking what happened to those who were banished after their war. Well I have some ideas to make a minor faction for the. Keep reading if you got interest. I wanted to make a minor of them to get more details about Transbiologists previous culture and background. Also as any other minor they'll have a trait, bonus to pop, and all of a MF deserves, like a hero.

Updated 8 years ago.
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8 years ago
Dec 16, 2016, 8:29:10 AM

Population


Bonus from population:


+1 dust per pop.

+2 dust per pop if religious party in government.

+1 dust per pop if ecologist/industrialist/pacifist/militarist party in government.

+1 dust per pop on systems with religious hero assigned.


Lore note: I want to make them the opposite of Transbiologists, so I put the best bonus to dust with religious party (+2), while mild bonus with other parties (+1), except for the scientist party that will get no extra bonus, because they hate them due to their history.


Population collection bonus:


WIP


Political traits:


Anti-Materialists (actually in game, think this is the correct): religious events has greater impact, while scientific has lower impact.

Peaceful believers: both ecologic and pacifist events will also have religious ideology impact (no matter if it growths or shrinks).


Specific faction trait:

(The one you get after assimilate a minor)


WIP


Ideology:


Religious.


Background:


WIP

Updated 7 years ago.
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8 years ago
Dec 16, 2016, 8:40:13 AM

Hero


WIP

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8 years ago
Dec 16, 2016, 9:04:04 AM

Visuals


WIP


Note I have no artistic skill, so this part will be bland.

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