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How is inflation calculated

dusteconomiyinflation

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6 years ago Apr 8, 2019, 9:08:13 PM

Hi,


Just as title says. I know how inflation works, but as I have no skill looking int .xml files and akin, two questions:

- How is inflation value calculated?

- Which dust is taken into account for it? (to be more specific: the one you produce from systems, produce from trade, get from selling things into market, afaik not all dust is computed)


Thanks!

Selected answer
6 years ago
Apr 13, 2019, 1:05:35 PM

<!--  Dust inflation  -->

<Property Name="DustInflation" BaseValue="1" MinValue="0.25" MaxValue="99"/>

<Property Name="DustGlobalProduction" BaseValue="0" MinValue="Negative" IsSealed="true"/>

<!--  Sum of all net empire dust  -->

<Property Name="DustInflationFactor" BaseValue="0.002" MinValue="0"/>

<!--  Default 0.000175 if not divided by nb of players  -->

<Property Name="DustInflationModifier" BaseValue="1" MinValue="Negative"/>


Endless Space 2/Public/Simulation/SimulationDescriptors[Empire].xml


<!--  Dust inflation  -->

<Modifier TargetProperty="DustInflationFactor" Operation="Division" Value="$(NumberOfMajorEmpires)" Path="ClassEmpire"/>

<BinaryModifier TargetProperty="DustInflation" Operation="Addition" Left="$(DustGlobalProduction)" BinaryOperation="Multiplication" Right="$(DustInflationFactor)" Path="ClassEmpire"/>

<Modifier TargetProperty="DustInflation" Operation="Multiplication" Value="$(DustInflationModifier)" Path="ClassEmpire"/>


Endless Space 2/Public/Simulation/SimulationDescriptors[Empire].xml


In short,


Dust Inflation = { (Global Dust Production) * 0.002 / (Number of Empires) } * (Inflation Modifier)


Global Dust Production means the summation of net income of all empires in game

Number of Empires is, AFAIK, does not decrease as empires fall

Inflation Modifier is basically 1, could be decreased by researching Endless Tech or using Lumeris specific ability or trait.


Updated 6 years ago.
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6 years ago
Apr 13, 2019, 1:05:35 PM

<!--  Dust inflation  -->

<Property Name="DustInflation" BaseValue="1" MinValue="0.25" MaxValue="99"/>

<Property Name="DustGlobalProduction" BaseValue="0" MinValue="Negative" IsSealed="true"/>

<!--  Sum of all net empire dust  -->

<Property Name="DustInflationFactor" BaseValue="0.002" MinValue="0"/>

<!--  Default 0.000175 if not divided by nb of players  -->

<Property Name="DustInflationModifier" BaseValue="1" MinValue="Negative"/>


Endless Space 2/Public/Simulation/SimulationDescriptors[Empire].xml


<!--  Dust inflation  -->

<Modifier TargetProperty="DustInflationFactor" Operation="Division" Value="$(NumberOfMajorEmpires)" Path="ClassEmpire"/>

<BinaryModifier TargetProperty="DustInflation" Operation="Addition" Left="$(DustGlobalProduction)" BinaryOperation="Multiplication" Right="$(DustInflationFactor)" Path="ClassEmpire"/>

<Modifier TargetProperty="DustInflation" Operation="Multiplication" Value="$(DustInflationModifier)" Path="ClassEmpire"/>


Endless Space 2/Public/Simulation/SimulationDescriptors[Empire].xml


In short,


Dust Inflation = { (Global Dust Production) * 0.002 / (Number of Empires) } * (Inflation Modifier)


Global Dust Production means the summation of net income of all empires in game

Number of Empires is, AFAIK, does not decrease as empires fall

Inflation Modifier is basically 1, could be decreased by researching Endless Tech or using Lumeris specific ability or trait.


Updated 6 years ago.
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6 years ago
Apr 9, 2019, 10:03:28 PM

by trade is not calculated by production it is the total your upkeep and current production speed effects the buyouts it is about the system's specifications not empire's specification

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6 years ago
Apr 14, 2019, 2:29:29 PM

thanks @para!

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