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How trade routes affect food & industry?

IndustryFoodTradeEconomy

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6 years ago Jan 17, 2019, 8:36:50 AM


It seems there is bonus from trade routes to food & industry production of system. My questions are


  1. Which factors affect the amount of food & industry granted by trade routes? (eg. trade value of system/level of trade company etc.)
  2. Does having multiple trade routes passing through the system multiply the food/industry bonuses?
  3. Do trade routes passing my system but invisible to me (because I do not own that trade route) grant food/industry bonuses?


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6 years ago
Feb 27, 2019, 7:03:31 AM

Looks like I can only some of the questions, and only partially:

#1 - A Hero* on the planet does not affect the output even if the Hero has massive Food/Ind additive attributres (which might suggest it doesn't matter the system output at all) *Excpet for Lumerian Heroes with the stage 4 skill Lumerian Monopoly that directly effects this output by 40%

#2 - This seems to be the only correlation as systems that are near multiple HQs and Subs (which means multiple routes) have the highest output so far as I can tell

#3 - Yes, invisible trade routes seem to add to the output

I have two planets with no trade routes producing food and industry

  • One has 45 pop and the output is 45
  • The other is right next to it and has 21 pop but the out put is 28.2
  • Neither of them has an HQ or subsidiary and no trade route, blocked or otherwise

I really can't answer more than that, which is disconcerting.



Digging deep into my own routes I find conflicting information.

The Output is shown in the System Management Scan near the top middle, and is the same as the "From Passing Trade Routes" if you hover over the FIDSI

The Output is not shown for systems with HQ or Subs for some reason, so you find it by hovering.


Here is my From Passing Trade Routes breakdown:


  • Trade Co. 1
    Trade Co. 2
    Trade Co. 3
    HQs total 240.7
    50.7
    145.5
    44.5
    Subs total 293.9
    119.2
    87.1
    87.6
  • All the trade companies are the same level with the same number of Bullion/Luxury Freighters
  • Trade Co. 1 is the strongest financial/science, but doesn't provide the most Food/Ind
  • Trade Co. 3 is the weakest

  • Output Total 1360System 1System 2System 3System 4System 5System 6System 7System 8System 9
    Neighbors3/42/36/44/33/33/24/44/44/3
    System Level444444433
    Population322436452445361821
    Efficiency555555555
    Output41.2124.4316.445147.4285.2228.8143.428.2
    Planets434535433
  • Food/Ind Output is always an equal amount, so not sure if the System's Food/Ind matters or not

  • There seems to be no correlation to # of planets, # neighbors, population, or system level

  • Efficiency was always the same, never seen any below 5

  • The best I can guess (and it is a guess) is that number of routes plays a role becaues planets with no HQs or Subs still have high output when surrounded by multiple of both.

Very little of this data seems to depict any sort of correlations.  Granted I can't actually select any of the trade routes in Trade Scan and get more detailed info as to which systems they touch, where they output comes from, etc., so I can only guess.




Updated 6 years ago.
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6 years ago
Feb 27, 2019, 7:03:31 AM

Looks like I can only some of the questions, and only partially:

#1 - A Hero* on the planet does not affect the output even if the Hero has massive Food/Ind additive attributres (which might suggest it doesn't matter the system output at all) *Excpet for Lumerian Heroes with the stage 4 skill Lumerian Monopoly that directly effects this output by 40%

#2 - This seems to be the only correlation as systems that are near multiple HQs and Subs (which means multiple routes) have the highest output so far as I can tell

#3 - Yes, invisible trade routes seem to add to the output

I have two planets with no trade routes producing food and industry

  • One has 45 pop and the output is 45
  • The other is right next to it and has 21 pop but the out put is 28.2
  • Neither of them has an HQ or subsidiary and no trade route, blocked or otherwise

I really can't answer more than that, which is disconcerting.



Digging deep into my own routes I find conflicting information.

The Output is shown in the System Management Scan near the top middle, and is the same as the "From Passing Trade Routes" if you hover over the FIDSI

The Output is not shown for systems with HQ or Subs for some reason, so you find it by hovering.


Here is my From Passing Trade Routes breakdown:


  • Trade Co. 1
    Trade Co. 2
    Trade Co. 3
    HQs total 240.7
    50.7
    145.5
    44.5
    Subs total 293.9
    119.2
    87.1
    87.6
  • All the trade companies are the same level with the same number of Bullion/Luxury Freighters
  • Trade Co. 1 is the strongest financial/science, but doesn't provide the most Food/Ind
  • Trade Co. 3 is the weakest

  • Output Total 1360System 1System 2System 3System 4System 5System 6System 7System 8System 9
    Neighbors3/42/36/44/33/33/24/44/44/3
    System Level444444433
    Population322436452445361821
    Efficiency555555555
    Output41.2124.4316.445147.4285.2228.8143.428.2
    Planets434535433
  • Food/Ind Output is always an equal amount, so not sure if the System's Food/Ind matters or not

  • There seems to be no correlation to # of planets, # neighbors, population, or system level

  • Efficiency was always the same, never seen any below 5

  • The best I can guess (and it is a guess) is that number of routes plays a role becaues planets with no HQs or Subs still have high output when surrounded by multiple of both.

Very little of this data seems to depict any sort of correlations.  Granted I can't actually select any of the trade routes in Trade Scan and get more detailed info as to which systems they touch, where they output comes from, etc., so I can only guess.




Updated 6 years ago.
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6 years ago
Feb 27, 2019, 8:27:30 AM

Thank you very much for your extensive research & useful insights on this matter.


Based on that, it seems safe to say trade company level does not influence the trade route F/I output. Maybe some attributes of trade routes could be the only factor affecting it, as StarSystem Trade Value also seems not affecting it. (If it did, population/number of planets/system level must have affected the output heavily)


Again, thank you for helpful answer.

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6 years ago
Feb 27, 2019, 11:40:01 AM
PARAdoxiBLE wrote:

Thank you very much for your extensive research & useful insights on this matter.


Based on that, it seems safe to say trade company level does not influence the trade route F/I output. Maybe some attributes of trade routes could be the only factor affecting it, as StarSystem Trade Value also seems not affecting it. (If it did, population/number of planets/system level must have affected the output heavily)


Again, thank you for helpful answer.

Oh, and BTW, just realized that Lumerian heroes have Lumerian Monopoly that gives a 40% boost to the Food/Ind provided by trade routes.  So only those heroes seem to affect it directly.

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6 years ago
Feb 27, 2019, 12:24:30 PM

Yes I've noticed that part and done some digging at moddable files. But other than that Lumeris Hero bonus part, the calculation process of the output was extremely opaque.

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