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How are buyout prices calculated?

calculationpricebuyout

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6 years ago Mar 7, 2019, 10:57:20 AM

Hi,


As title says, playing ES2 since EA and just realized I don't know exactly how buyout prices are calculated, just that they're not 1 industry = 1 dust.

Any clue about this?


And related to the previous, any clue how UE "emperor's will" influece buyout costs are calculated?


Thanks!

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6 years ago
Mar 8, 2019, 2:30:56 AM


(($(Input)) ^ 1.2125 + 50) * Property(StockLocation, @../ClassEmpire,BuyoutActivated) * Property(StockLocation, @../ClassEmpire, DustInflation)

((($(Input)) ^ 1.1 + 100) * Count(StockLocation, @'ClassColonizedStarSystem'))

((($(Input)) ^ 1.01 + 150) * Count(StockLocation, @'ClassEmpire'))

ResourceConverterDefinitions.xml

I think these will work like shown below (supposing 'count' function does nothing but just auto-cancelling second and third formula)


Dust Buyout: {(Industry Cost)^1.2125 + 50}*(Dust Inflation)

Influence Buyout(Prod): {(Industry Cost)^1.1 + 100}

Influence Buyout(Tech): {(Science Cost)^1.01 + 150}


Updated 6 years ago.
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6 years ago
Mar 8, 2019, 2:30:56 AM


(($(Input)) ^ 1.2125 + 50) * Property(StockLocation, @../ClassEmpire,BuyoutActivated) * Property(StockLocation, @../ClassEmpire, DustInflation)

((($(Input)) ^ 1.1 + 100) * Count(StockLocation, @'ClassColonizedStarSystem'))

((($(Input)) ^ 1.01 + 150) * Count(StockLocation, @'ClassEmpire'))

ResourceConverterDefinitions.xml

I think these will work like shown below (supposing 'count' function does nothing but just auto-cancelling second and third formula)


Dust Buyout: {(Industry Cost)^1.2125 + 50}*(Dust Inflation)

Influence Buyout(Prod): {(Industry Cost)^1.1 + 100}

Influence Buyout(Tech): {(Science Cost)^1.01 + 150}


Updated 6 years ago.
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6 years ago
Mar 8, 2019, 10:54:00 AM
PARAdoxiBLE wrote:


(($(Input)) ^ 1.2125 + 50) * Property(StockLocation, @../ClassEmpire,BuyoutActivated) * Property(StockLocation, @../ClassEmpire, DustInflation)

((($(Input)) ^ 1.1 + 100) * Count(StockLocation, @'ClassColonizedStarSystem'))

((($(Input)) ^ 1.01 + 150) * Count(StockLocation, @'ClassEmpire'))

ResourceConverterDefinitions.xml

I think these will work like shown below (supposing 'count' function does nothing but just auto-cancelling second and third formula)


Dust Buyout: {(Industry Cost)^1.2125 + 50}*(Dust Inflation)

Influence Buyout(Prod): {(Industry Cost)^1.1 + 100}

Influence Buyout(Tech): {(Science Cost)^1.01 + 150}


Wow! Thanks, awesome and very quick!


That explain why influence purchase didn't seem influenced by inflation, indeed it isn't as it seemed.

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