There is a screen in which you can set how your manpower is distributed - infantry, tanks, and airforce.
I'd like to propose removing this screen. The gameplay here is very shallow - find the optimal combination, and set it to that. (It's usually maximising tanks over everything else.)
Upgrading your forces via tech or resources is fine, that can stay. But giving the player a very shallow, often 'false' choice is not adding anything to the game. Even if it were to be a real choice, guessing how to arrange your manpower composition versus your opponents is not fun. It's rock-paper-scissors at best. And fixing this whole feature will suck up valuable development time for very little gain.
My proposal is to just fix the compositions: maybe something like 50% infantry, 30% tanks, 20% airforce. This would immediatley increase the value of various faction traits that increase the value of infantry, by not making infantry redundant once tanks are researched. It would keep the cool animations for ground battles. And it would remove some tedium and false choices present in the game.
Edit: Even better, fold the choice of distributions into the ground-battles screen, and fold all the effects into those same choices. There's no need to duplicate the decision making of acceptable collateral at both the manpower distribution screen and the invasion screen.
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