Rework the whole cultural conversion and area of influence thing, because it can get crazy and makes late-game unappealing to some. Change it so it fills the available political space flexibly instead of creating its own infinitely, which could be influenced by
- the systems and the "strength" of said systems (the visible influence of new systems could still grow gradually but would stop after a point),
- battles won and lost in the region,
- diplomatic agreements ("border agreement", to say dibs on yet unconquered minor factions or empty systems, secure important routes to move around fast or peacefully, etc.),
- etc.
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