When a conversion option is active (for instance, industry to science), the displayed value for system production is 0.


This information is false (the system has an actual production value which is not 0), displaying 0 serves no purpose (you can always see a conversion is active in the production list), so displaying 0 is only a loss of an important information in the GUI.


Would it be possible to display the actual production value (maybe in red, to show it's converted, although a different color is not really required), so we can sort by production in the system list?


The issue I have in almost every game is: I have a big structure/ship to build and I want to know what systems produce the most.

On the system list, I have to temporarily remove all active conversions to be able to sort by production and decide which system will build it.