Logo Platform
logo amplifiers simplified

Inflation for Upkeep

MilitaryMarketplaceEconomy

Reply
7 years ago
Feb 22, 2018, 1:13:25 PM

Apply Inflation to all Upkeep costs, but reduce the overall Inflation rate-- or even stop applying inflation to buying and selling costs at all. The latter half of the suggestion is courtesy of Dragar, and while interesting, I am not certain how it would flip the effects of inflation too far in the direction of resource producers.


When originally implemented, inflation was intended to allow Pacifist empires to indirectly combat Militarist empires by straining their economies. Unfortunately, the implementation of inflation mechanics has mostly resulted in Dust production being inherently weaker than mass sell-offs of resources on the market.


Part of this problem is that inflation does not apply to the most important aspect of Militarist economies- Upkeep. By implementing inflation through these maintenance costs, and less so at the point of sale, it becomes easier for players to use active mechanics like the Marketplace and Buyouts which make a mercantile faction fun, while allowing said mercantile factions to slowly punish Militarists for their large standing navies.

Updated 5 days ago.
0Send private message

Comments

Reply
Copied to clipboard!
7 years ago
Mar 8, 2018, 3:08:59 AM

Do you mean to include only upkeep for ships, or also upkeep for structures?  Increasing upkeep for structures could lead to more cases where structures can't justify their own upkeep costs, which probably has complex follow-on effects for system management and tech choices.

0Send private message
0Send private message
7 years ago
Mar 12, 2018, 10:34:07 PM
Antistone wrote:

Do you mean to include only upkeep for ships, or also upkeep for structures?  Increasing upkeep for structures could lead to more cases where structures can't justify their own upkeep costs, which probably has complex follow-on effects for system management and tech choices.

I think that's a good argument for ships only. But it could also be handled by buffing dust producing buildings. Late game, it might not be so hard to throw down a low level dust building or two. Or, if the Lumeris are really running rampant with dust, you might (gasp!) feel compelled to open trade routes with them.

Updated 7 years ago.
0Send private message
7 years ago
Mar 13, 2018, 7:13:18 AM
Dragar wrote:
it could also be handled by buffing dust producing buildings.

If the concern were that you might reach a point where you can't afford to pay upkeep on necessary buildings, then that would be a possible solution.  But if the concern is that a building's upkeep might get so high that the expense is not justified, then this does not help.  For instance, a building that generates 10 food per turn but costs 300 dust per turn in upkeep is almost certainly not worth using, even if you have no trouble affording it, because 300 dust is simply more valuable than 10 food (in most circumstances).


Of course, it's not necessarily game-breaking if buildings sometimes cost too much upkeep to be worth using; I'm just pointing out that the effects are more complicated, so it would take more effort to think through the ramifications and account for them all.  (Also, it presents a UI issue--if a building was a marginally good deal back when you built it 40 turns ago, but inflation has driven up its upkeep cost to the point where it's just hurting you, how is the player supposed to notice that this has happened?)




I'll also add that, if you want inflation to be usable for economic warfare, then applying it to upkeep makes much more sense than applying it to buyouts.  The empire with tons of dust is going to spend a large percentage of their total dust on buyouts, which means high buyout prices will hurt them a lot, whereas an empire with meager dust production is going to spend most of it on upkeep, which means high buyout prices will make little difference to them.  So right now, inflation mostly hurts the side that is producing more dust.  If you want "intentionally drive up inflation to strain the other guy's economy" to be a thing, then inflation needs to mostly hurt the side that is producing less dust.


I wasn't around whenever the devs announced their design goals for inflation, though.

0Send private message
7 years ago
Mar 13, 2018, 7:57:01 AM

Absolutely. We've been advancing these arguments since we learned inflation was indeed supposed to be a hindrance to military empires, not to reign in dust ones.


Unfortunately, that inflation hurts dust producers seems counter intuitive to a lot of people.

0Send private message
7 years ago
Mar 13, 2018, 8:18:25 AM

Hard to understand why that would be counter-intuitive.  Inflation makes dust less valuable per point.  When dust becomes less valuable, that hurts the people who have the most dust.  Seems pretty simple to me.


But even assuming lots of people found it counter-intuitive, I don't see why that should stop the devs from acting on the information.  Math doesn't care whether the man on the street agrees with it, and the devs should be more than capable of verifying it either analytically or empirically.

0Send private message
7 years ago
Mar 13, 2018, 8:54:12 AM

As evidence that's it's counter-intuitive I present the current implementation with the stated goal of hindering military empires!


My personal preference would be to scrap such an opaque mechanic as inflation entirely. Most players, I suspect, would not even notice.

Updated 7 years ago.
0Send private message
7 years ago
Mar 13, 2018, 11:30:04 AM

Because most players would not play Lumeris... dem industry hugging plebs! I want some ES1 sheredyn level shenanigans, and I want them nao.

0Send private message
7 years ago
Mar 20, 2018, 9:59:55 PM

I agree,

playing as lumeris and accumulating huge masses of wealth, Never spending any of it except upkeep and not being able to buyout structures or buildings late game,
compared to influence which has no inflation, making an empire with imfulence as a from of money (empires will) seems to be better than dust

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message