Ship Size Expansion
Currently: When viewed in the context of many other 4X games, ES2 has most of the usual classes. Each class, tends to be designated to fit specific roles, with specific slots, stats, and bonuses to encourage a different usage per size. ES2 breaks these classes down into three sizes: Small, Medium, and Large
For example, let's look at Craver ships and do a rough equivalent:
Key = Hull Name in ES2 – Typical class in 4x games – Role in ES2
Small
Soldier – Destroyer – Attacker
Worker – Frigate – Protector
Drone – Transport – Colonizer
Forager – Corvette – Exploration
Medium
Bishop – Heavy Cruiser – Hunter
Guard – Cruiser – Coordinator
Large
Queen – Carrier – Carrier
Idea:
Add the following:
- Add a new ship size called “Super” as one level above “Large”, to act as a late-game final build ship
- Each hull type in "Super" would have enormous costs (resources, industry) and use enough cap so as to limit a fleet to 1-2 even with all cap bonuses available
- Create several new hull types, such as:
- In the "Medium" ship size create a "Missile/Torpedo Barge" hull with an emphasis on long range missile battles, with lower health/armor than the Cruiser types and having bonuses geared toward boosting long range weapons like missiles or torpedos
- In the "Medium" ship size create a "Light Carrier" hull with an emphasis on fighters/bombers, with few weapon slots, no large guns, many support modules
- In the “Large” ship size create a “Battleship” hull with a focus on attack and defense modules, many weapon slots (more than the Dreadnought) but only a few bigger gun slots (fewer than the Dreadnought), with zero to only a few fighters/bombers, few support modules
- In the “Large” ship size create a “Dreadnought” hull with a focus on more defense modules, having fewer total weapon slots than a Battleship and those being ONLY bigger guns, with zero to only a few fighters/bombers, few support modules
- Under the “Super” ship size create a “Titan”, or other equivalent name, hull with numerous slots for battle (armor, weapon) but limited (comparatively) fighter/bomber and support modules, a gun battle focused ship, with lots of health points and bonuses in all ranges of a battle
- Add a new "Super" ship size hull called something like "Baseship" with few weapon slots, moderate defensive and fighter/bomber slots, and numerous slots for support modules and bonuses toward ship, troop, AND surface based support, giving unique support in providing planets it's in orbit around a boost in production of ships or surface construction
- With the additional hull types it is suggested to make the following adjustments:
- Change the large Carrier hull type to have no heavy mounts, fewer weapon slots, and overall more support/fighter/bomber modules for things like troop carriers or fighters/bombers
- Adjust the medium Coordinator hull type to have 0-1 fighter/bomber modules, replaced with either the other module type current paired or support modules
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